name all the major bugs in leveledit [message #-987700] |
Fri, 03 January 2003 19:34 |
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Name all the major (as in "this actually makes some part of leveledit unusable or hard to use") bugs in leveledit
Thus far: 1.if a texture is the wrong size or color depth, it causes problems (is it just an error or has it caused more problems for people) 2.when running in 800x600, the door trigger/vechicle transition editor dialog has problems 3.leveledit crashes anytime it tries to read from always2.dat 4.the sound play button doesnt actually play any sounds
Anything else that is considered "must fix"?
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name all the major bugs in leveledit [message #-987699] |
Fri, 03 January 2003 19:39 |
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I have one. Whenever I try to load up a level I have saved before, the textures on the terrain in the level always show up as black. Like, if I put a file on the presets menu, make it, save it as a level, close leveleditor, reopen it and then open the level, the textures on the terrain I had just made show up as black. I think it has something to do with Vertex Painting. However, when I open the level, then go to where that terrain is on the Preset menu, and click Mod, and then OK, it fixed the problem. It really isn't much of a problem, jsut annoying.
I hope I explained that well enough.
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name all the major bugs in leveledit [message #-987697] |
Fri, 03 January 2003 21:22 |
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Hmmm It crashes if you try to switch to fullscreen mode The string to excel file export doesnt work with office xp it creates folders like ALWAYS, presets and levels in your leveledit dir if you click the "x" in the mod selection window your level is in wireframe mode if you forget to switch wireframe mode in the leveledit off before exporting mod. Not major: the pt models should be visible in leveledit
Other stuff: the w3d viewer has random crashes and sometime are the registry values for window size damaged it doesn't load textures from always.dat like leveledit.
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name all the major bugs in leveledit [message #-987692] |
Sat, 04 January 2003 04:07 |
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I get that too with the taskbar sometimes LOL
the 800x600 door thingy is my only noted bad problem, I never could get doors to disappear so I could walk in. I just use the f6 mode and "Fly" into the building via the walls or door.
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