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can u have more than 2 passes and different materials on all [message #-987615] Sun, 05 January 2003 00:27 Go to next message
Anonymous
I'm trying to make a desert island kinda map but the whole island structre is 1 plane lol. Is there any way i can have a rocky material for cliffs, 2 types of sand for beach and detail and some grass cause all islands should have more than 1 sand and grass [Razz]
but how do i do that with vertex paint? i can easily do it with 2 but idduno how with more
plz help.

[ January 05, 2003, 07:28: Message edited by: SOSToasty ]
can u have more than 2 passes and different materials on all [message #-987614] Sun, 05 January 2003 02:05 Go to previous messageGo to next message
Anonymous
Select the polygons in the different areas, then right click and detach.

So that way you can have a group of polys that blend from sand to grass, another from grass to rock, etc.
can u have more than 2 passes and different materials on all [message #-987613] Mon, 06 January 2003 03:34 Go to previous messageGo to next message
Anonymous
yeah - do it the way Taxmies says - Renegade hates multiple passes if you do them wrong...

[Wink]
can u have more than 2 passes and different materials on all [message #-987612] Tue, 07 January 2003 03:38 Go to previous messageGo to next message
Anonymous
Yes, Detaching as a seperate element is the best way.
can u have more than 2 passes and different materials on all [message #-987611] Tue, 07 January 2003 04:16 Go to previous message
Anonymous
the reason: most hardware doesnt support more then 2 layers per object that is rendered. if u want more, Renegade's engine MUST render the same object 2x, with alphablending for the second pass (in code that is). but u cant tell it to perform real multirender passes... so make 2 objects [Razz]
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