C&C Canyon Modified Beta Realeased [message #-987610] |
Sun, 05 January 2003 04:47 |
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The Beta of my maps is realeased a few bug ar detected i
Download ============================================== Is me Oz2400 i have a little probleme with my Login ============================================ [ January 05, 2003, 11:53: Message edited by: N/A ]
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C&C Canyon Modified Beta Realeased [message #-987607] |
Sun, 05 January 2003 08:55 |
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quote: Originally posted by try_lee: No chance!
Find somewhere other than FilePlanet ond I'll consider getting it.
Yes just is is my probleme the server The mod take (125 or 225 MB) JUST THE BETA and no server can get it just File Planer
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C&C Canyon Modified Beta Realeased [message #-987605] |
Sun, 05 January 2003 22:35 |
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quote: Originally posted by Tiberc: 125mb!?!?!? for a mod? what did you put in it?
Yes i know is ewerson but a special efect is in this mod
The Nod Have GDI Veicle (for active it enter extra fnkaqrrm)
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C&C Canyon Modified Beta Realeased [message #-987603] |
Sun, 05 January 2003 06:56 |
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i followed ACK's tutorial to the letter regarding the refinery and airstrip. all the waypoints work for the airstrip when i buy a vehicle, but when the c1-30 drops down the harvie, it begins to move and then just sits there. please help!!
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C&C Canyon Modified Beta Realeased [message #-987601] |
Sun, 05 January 2003 07:05 |
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i need waypoints from the strip to the tib field?!?!?! nice tutorial ACK...
so i make a waypoint from the aristrip, to the tib field? what settings do i give it?
and i asume it takes the [refinery <--> tib field] waypoint back?
how does the game know that the [strp <--> tib field] waypoint is only for the harvie and not for other vehicles?
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C&C Canyon Modified Beta Realeased [message #-987598] |
Sun, 05 January 2003 08:46 |
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Right. You have 3 waypoints from the WF/AS for the vehicles that are created. Then another waypoint from the WF/AS to the tiberium field (and set it for inate pathfind). Then a waypoint from the tiberium field to the refinery, and set THAT waypoint to two-way and inates pathfind. Make sure the tiberium waypoint ends INSIDE the tiberium zone.
Note: the other vehicles wont go the the tib field because only the harvey seeks innate pathfind waypoints. When the harvey is spawned, it seeks the closest pathfind waypoint and follows it. 2-way obviously makes it able to follow it from the other direction.
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