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Mammoth Mk2 @ Reborn ;) [message #-986992] |
Fri, 10 January 2003 00:31 |
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I think it looks pretty nice, but could use a little more mechanical detail in the skinning.
And it looks to have 3 weapons = the machine gun on the nose, the rail guns, and the rocket launchers.
I assume it will only have 2 weapons at the end, what 2 do you think it will be?
for one thing, to remain awsome, it has to have the railguns!
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Mammoth Mk2 @ Reborn ;) [message #-986990] |
Fri, 10 January 2003 01:49 |
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yeah but, left mouse button for one, right button for another. it dont work right with 4 weapons. (Im not saying turrets, just different weapons)
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Mammoth Mk2 @ Reborn ;) [message #-986984] |
Fri, 10 January 2003 17:46 |
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You guys need to start doing better vehicles... Your polygon to texture ratio is really bad. Your textures should make up 50\% of the vehicle detail... The polygons should not be the total representation of it! You're gonna kill FPS in-game if you don't start chopping off polygons and skinning the vehicles better.
Just all IMO.
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Mammoth Mk2 @ Reborn ;) [message #-986981] |
Fri, 10 January 2003 06:16 |
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i am one of the person that knows how it walks. i have done it with my titan before. DO told me how to.
but im not gonna tell ya how to if he doesnt want to tell anyone
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Mammoth Mk2 @ Reborn ;) [message #-986979] |
Fri, 10 January 2003 06:33 |
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That looks SOOOOOOOOOOOOOOO COOL! OMG that's probably the best MK2 that there will ever be!
To cut down on polys, perhaps you could make the cylinder parts less "rounded". But despite that, great job!
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Mammoth Mk2 @ Reborn ;) [message #-986978] |
Fri, 10 January 2003 06:40 |
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quote: Originally posted by aircraftkiller2001: You guys need to start doing better vehicles... Your polygon to texture ratio is really bad. Your textures should make up 50\% of the vehicle detail... The polygons should not be the total representation of it! You're gonna kill FPS in-game if you don't start chopping off polygons and skinning the vehicles better.
Just all IMO.
hmm you dunno how much polys it has, it has 2000 polys, ok that's not realy low poly, but i think that's the limit you can go to in renegade...
all of the other vehicles are having 1000 polys to 1500 polys and not more...
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Mammoth Mk2 @ Reborn ;) [message #-986977] |
Fri, 10 January 2003 06:46 |
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The wsay it walks is a looping animation, in other words it will walk at the same speed no matter how fast it is moving, or isn't moving.
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Mammoth Mk2 @ Reborn ;) [message #-986975] |
Fri, 10 January 2003 07:29 |
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quote: Originally posted by Havoc 89: i am one of the person that knows how it walks. i have done it with my titan before. DO told me how to.
but im not gonna tell ya how to if he doesnt want to tell anyone
GH and several others also said how to, plus me. It's really simple. Little crummy but it works.
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Mammoth Mk2 @ Reborn ;) [message #-986973] |
Fri, 10 January 2003 11:33 |
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quote: Originally posted by NameHunter: quote: Originally posted by Havoc 89: i am one of the person that knows how it walks. i have done it with my titan before. DO told me how to.
but im not gonna tell ya how to if he doesnt want to tell anyone
GH and several others also said how to, plus me. It's really simple. Little crummy but it works.
yeah i know... if someone could make a script ofr walking animation to play only when the vehicle moves, than that would be cool.
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