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Trying to find all the scripts usefull for MP... [message #-986751] Sat, 11 January 2003 13:48 Go to next message
Anonymous
So far, here is what I found:
M00_BUILDING_EXPLODE_NO_DAMAGE_DAK
M00_CNC_Crate
M00_Disable_Transition
M00_GrantPowerup_Created
M00_PCT_Pokable_DAK
M00_Soldier_Powerup_Grant
M00_Vehicle_Regen_DAK
Test_Cinematic (for the C&C_C130drop.txt file)
M00_Powerup_Destroy
M00_Advanced_Guard_Tower
M00_Advanced_Guard_Tower_Gun
M00_Advanced_Guard_Tower_Missile
M00_Obelisk_Weapon_CNC
M00_Nod_Turret
M00_Base_Defense
M00_Nod_Obelisk_CNC

If anyone has used a script in a multiplayer map thats not:
A.in the list above
B.a GTH_xxxx script (Greg Hjelstroms scripts)
C.a TDA_xxxx script (dantes scripts)
or D.a JFW_xxxx script (my scripts)
then I would like to know about it (for example scripts used in making helipads, naval yards, boats, repair pads, SAM sites, base defences or whatever else) Any scripts used to give soldiers, vechicles or whatever else AI for bot maps should go on this list also.
Trying to find all the scripts usefull for MP... [message #-986750] Sat, 11 January 2003 19:23 Go to previous message
Anonymous
These are a few Scripts i have seen:

DAK_Vehicle_Regen_DAK ;This Script is used by the Mammoth Tank to regenerate

M05_Ressitance_Poke_Conversation ;converstaions enabled

M07_SAM_Site_Logic ;The Turret act like a base defense, but only attack AirUnits

M10_Stationary ;The Unit doesn't leave the place where it was spawned

PDS_Test_Harvester ;Allows you to have an Harvester without an Weponsfactory
Parameter1=TiberiumID = ID of Tiberiumfield
Parameter2=DriveToID = ID of Wegpfades (to Tiberiumfield)
Parameter3=EntranceID = ID of Buildingcontroller
Parameter4=DockID = ID of Buildingcontroller


RMV_Camara_Behavior ;Creation of ceilingguns
Parameter1=Angle - Angel between 0-360°
Parameter2=Alarm_ID - set to 0
Parameter3=Is_Gun - Must be 1
Parameter4=Delay - Must be 0.0


M03_Base_Patrol ;The unit patrol along the Waypath
Parameter1=WaypathID (not the waypoint number)

RMV_Home_Point ;How the bot is allowed to leave his spawn positon
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