scripts I am going to write. [message #-986388] |
Mon, 13 January 2003 08:54 |
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quote: Originally posted by PiMuRho: Don't use any Quake3 textures in that - id might not be too happy about you redistributing their artwork.
I'm remaking my own versions of the textures. I'm not even going to extract anything from the baseq3 files. I'll put up a preview in a few weeks when it nears the beta stage.
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scripts I am going to write. [message #-986387] |
Mon, 13 January 2003 09:33 |
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quote: Originally posted by Jonathan Wilson: JFW_Aircraft_Fuel makes an aircraft only active for a limited time after you enter it. Sending it a message will reset the timer.
Is it possible to reset it if you enter a zone?
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scripts I am going to write. [message #-986385] |
Mon, 13 January 2003 13:55 |
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quote: Originally posted by Jonathan Wilson: JFW_Aircraft_Fuel makes an aircraft only active for a limited time after you enter it. Sending it a message will reset the timer.
What about an ammo refill zone? So the air units can only have limited ammo. (More realistic)
And it would be really nice if the user could just get weapons instead of new characters with weapon. Or if they'd like to choose a character each one would have a default weapon like they normally do. Probably isn't possible...
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scripts I am going to write. [message #-986384] |
Mon, 13 January 2003 15:34 |
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quote: Originally posted by generalfox: Blazer, instead of eagle eyes power up why not give them heat vision (they can see heat signatures) to see stealth infantry and tanks..?
Because giving "heat vision" requires custom code, whereas I am assuming that since mobius/patch have special abilities to see stealth infantry at a longer distance, there is perhaps an existing script/attribute that can be used with the crate script to create that powerup.
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scripts I am going to write. [message #-986383] |
Mon, 13 January 2003 15:36 |
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quote: Originally posted by KIRBY098: Jonathan, how about this:
Is it possible to enable the keycards and thier subsequent, and corresponding doors?
Certain players like the MVP, or 2nd and 3rd place players on each side have keycards which can only be taken by killing them. They will grant access to the building with the flags in them.
Perhaps it would add a little depth and stategy to the CTF maps.
Yeah so now not only do we have to get by the 30 prox mines in and around the flag, but the **** door will be locked until we go find and kill JoeBlow69....no thanks
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scripts I am going to write. [message #-986381] |
Sun, 19 January 2003 00:16 |
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Hi, Could you make a script for the RenBFD mod team? We would like something where object patols waypath and moves to collide with enemy objects, then continues waypath when enemy is destroyed or moves too far away. Whoever guesses what this is for wins a place in the beta test squad
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