*Gulp* Im ....... [message #-985823] |
Fri, 17 January 2003 03:16 |
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DLing Gmax and im gonna do the tutorials... i heard it takes days to complete! gulp... wish me luck:)
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*Gulp* Im ....... [message #-985820] |
Fri, 17 January 2003 07:12 |
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Just DL ACK's tutorial, I put it together with a good layout and some tips so it is smooth. I learned everything from that tut, while putting it together!
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*Gulp* Im ....... [message #-985819] |
Fri, 17 January 2003 12:21 |
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quote: Originally posted by Havoc 89: no he means to learn the tuts. and i hardly use the tuts. i just fooled around with gmax.
Yea, me too. That's how I learn is mess with it until I know what everything does. First thing I ever made in gmax was a teapot It was a really good one!
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*Gulp* Im ....... [message #-985818] |
Fri, 17 January 2003 14:27 |
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quote: Originally posted by killakanz: quote: Originally posted by Havoc 89: no he means to learn the tuts. and i hardly use the tuts. i just fooled around with gmax.
Yea, me too. That's how I learn is mess with it until I know what everything does. First thing I ever made in gmax was a teapot It was a really good one!
LOL, first thing I made was a Plane then the teapot in the plane...
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*Gulp* Im ....... [message #-985814] |
Fri, 17 January 2003 21:06 |
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Yep.
I'd been making maps for Quake/Quake2/Half-Life, and a company called Headfirst Studios (making the Call of Cthulu game) were interested in hiring me, but wanted me to do an artist's test with 3D Studio.
So I spent a frantic weekend going through tutorials, and came up with that, which was about a year ago. Since then, I've been lead level designer at 3000 AD (click for shots), as well as working on my own Half-Life mod and upcoming game.
Making mods is quite possibly the best way to get into the game industry. Make your stuff, get a good reputation (because employers will check places like these forums) and you stand a good chance of getting taken on.
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