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Is it possible to make characters that arent based on the te [message #-985744] Fri, 17 January 2003 11:56 Go to next message
Anonymous
How would one go about doing that? would you have to animate every action and all that jive? or is it something like you can edit the bones as long as they all have the same names as the Westwood ones?...

I ask cause i wanted to build a character whose legs are jointed like a birds. if anyone has tried this or blah blah blah... any help would rule.
Is it possible to make characters that arent based on the te [message #-985743] Fri, 17 January 2003 12:47 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by mister goid:
I ask cause i wanted to build a character whose legs are jointed like a birds. if anyone has tried this or blah blah blah... any help would rule.

Are you going to make a map/mod based on "The Arrival" ?? Smile
Is it possible to make characters that arent based on the te [message #-985742] Fri, 17 January 2003 13:22 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Blazer:
quote:
Originally posted by mister goid:
I ask cause i wanted to build a character whose legs are jointed like a birds. if anyone has tried this or blah blah blah... any help would rule.

Are you going to make a map/mod based on "The Arrival" ?? Smile
ha no. without going TOO into it, im doing a demons vs. holy mod... kind of a biblical war with modern/quasi-futuristic weaponary. a couple of the demon models i wanted to be jointed differently if it was possible.
Is it possible to make characters that arent based on the te [message #-985741] Sat, 18 January 2003 00:44 Go to previous messageGo to next message
Anonymous
can you not just link both legs to one bone and make a third invis leg for the other bones not sure if u can make invis parts though but it a thought [Smile]
Is it possible to make characters that arent based on the te [message #-985740] Sat, 18 January 2003 02:51 Go to previous messageGo to next message
Anonymous
Have an extended shinbone - make the thigh bone a lot shorter, that way you seem to have a reversed knee.
Is it possible to make characters that arent based on the te [message #-985739] Sat, 18 January 2003 10:47 Go to previous messageGo to next message
Anonymous
if you don't care about the length of time it will take, you can do the following...

1. create a new base skeleton (s_a = human male, s_b = human female, s_c = mutant, s_z = giant kane)
2. create a group of animations for that (walking, death, idle should be enough to start with)
3. create your character, export with that skeleton
4. do a but load of modding in level edit global settings, i.e. human loiter stuff, etc...

hope that helps.
Is it possible to make characters that arent based on the te [message #-985738] Sat, 18 January 2003 12:24 Go to previous message
Anonymous
It would be interesting to see something like that... But I doubt it'll ever get made due to the amount of work involved, like Dante explained.
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