Is it possible to make characters that arent based on the te [message #-985744] |
Fri, 17 January 2003 11:56 |
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How would one go about doing that? would you have to animate every action and all that jive? or is it something like you can edit the bones as long as they all have the same names as the Westwood ones?...
I ask cause i wanted to build a character whose legs are jointed like a birds. if anyone has tried this or blah blah blah... any help would rule.
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Is it possible to make characters that arent based on the te [message #-985742] |
Fri, 17 January 2003 13:22 |
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quote: Originally posted by Blazer: quote: Originally posted by mister goid: I ask cause i wanted to build a character whose legs are jointed like a birds. if anyone has tried this or blah blah blah... any help would rule.
Are you going to make a map/mod based on "The Arrival" ??
ha no. without going TOO into it, im doing a demons vs. holy mod... kind of a biblical war with modern/quasi-futuristic weaponary. a couple of the demon models i wanted to be jointed differently if it was possible.
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Is it possible to make characters that arent based on the te [message #-985739] |
Sat, 18 January 2003 10:47 |
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if you don't care about the length of time it will take, you can do the following...
1. create a new base skeleton (s_a = human male, s_b = human female, s_c = mutant, s_z = giant kane) 2. create a group of animations for that (walking, death, idle should be enough to start with) 3. create your character, export with that skeleton 4. do a but load of modding in level edit global settings, i.e. human loiter stuff, etc...
hope that helps.
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