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Home » Renegade Discussions » Mod Forum » whats with the black stuff?
whats with the black stuff? [message #-985281] Wed, 22 January 2003 17:28 Go to next message
Anonymous
Argh this is annoying. I'm trying to texture anthing but it shows up black unless i rotate it so its not flat. Then the texture shows up fine.
Anyboby know why its being crappy?
whats with the black stuff? [message #-985280] Wed, 22 January 2003 06:04 Go to previous messageGo to next message
Anonymous
wrong dds format

check in XCC to double check the DXT format, either DXT1, DXT3, DXT5
whats with the black stuff? [message #-985279] Wed, 22 January 2003 06:52 Go to previous messageGo to next message
Anonymous
Post a screenshot of the problem.
whats with the black stuff? [message #-985278] Fri, 24 January 2003 17:57 Go to previous messageGo to next message
Anonymous
Here's 2 screens of a basic plane.

http://uk.geocities.com/sosammo/wpe3.gif
http://uk.geocities.com/sosammo/wpeF.gif
um . .. do they work?
whats with the black stuff? [message #-985277] Fri, 24 January 2003 06:03 Go to previous messageGo to next message
Anonymous
if u did alpha blend go to the w3d settings and check the VAlpha box

[ January 24, 2003, 13:03: Message edited by: mike9292 ]
whats with the black stuff? [message #-985276] Fri, 24 January 2003 06:06 Go to previous messageGo to next message
Anonymous
the links dont work im guessing u mean a plane for a map
whats with the black stuff? [message #-985275] Fri, 24 January 2003 10:21 Go to previous messageGo to next message
Anonymous
goto the texture settings, check "Display" [Wink]
whats with the black stuff? [message #-985274] Fri, 24 January 2003 15:35 Go to previous message
Anonymous
It looks to me that the lighting it shading it too dark for you to see the textures. You can do 2 things to fix this.

1. Hit the "Views" menu, go to background settings, and turn the ambient light to grayish rather than black.

2. Right click on the viewport label, hit the desplay settings and change the lighting settings to 2 lights instead of the 1 light method that Gmax defaults to.
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