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Walking Mechs [message #-985273] Wed, 22 January 2003 06:38 Go to next message
Anonymous
Can someone give me a few pointers on making mech walking animations that stop when the mech stops? This would be very very very usful.
thanks [Smile]
Walking Mechs [message #-985272] Wed, 22 January 2003 06:45 Go to previous messageGo to next message
Anonymous
Unortunately it is not possible [Frown] , the best you can get is a looping animation.
Walking Mechs [message #-985271] Wed, 22 January 2003 07:18 Go to previous messageGo to next message
Anonymous
I thought the Reborn team found a way...
Walking Mechs [message #-985270] Wed, 22 January 2003 07:33 Go to previous messageGo to next message
Anonymous
yeah they got the things walking and a very good job they did of it. However if you have seen any of there prieview videos of the walking unit you will see that there always walking. As of yet there is no way to overcom it. Maybe there will be a script developed to overcome this if its possible.
Walking Mechs [message #-985269] Wed, 22 January 2003 08:22 Go to previous messageGo to next message
Anonymous
ok, um... any pointers of making a walking animation that works in renegade? Does it involve WWskin?
Walking Mechs [message #-985268] Wed, 22 January 2003 08:23 Go to previous messageGo to next message
Anonymous
and also I'm guessing it'll be the same for flapping aircraft wings...
Walking Mechs [message #-985267] Wed, 22 January 2003 11:47 Go to previous messageGo to next message
Anonymous
Yes killa, You make the animation in renx, but the issue is it will repeat the animation, never stopping. There has been some posts that havoc asked about walking... but it can't be stopped, you will end up with a Mech that walks in place. But it still looks so cool! [Big Grin]
Walking Mechs [message #-985266] Wed, 22 January 2003 11:54 Go to previous messageGo to next message
Anonymous
If Set_Animation and Set_Animation_Frame worked in MP, it might be possible. But they dont [Frown]
Walking Mechs [message #-985265] Wed, 22 January 2003 11:59 Go to previous messageGo to next message
Anonymous
Couldnt u make a script for the vehicle so that when u press the forward button it would start the walking animation etc?
Walking Mechs [message #-985264] Wed, 22 January 2003 12:12 Go to previous messageGo to next message
Anonymous
I dont know the first thing about scripting =(
Walking Mechs [message #-985263] Wed, 22 January 2003 14:08 Go to previous messageGo to next message
Anonymous
Well if Set_Animation and Set_Animation_Frame worked in MP, I would do just that (make a script for walkers, mechs etc)
Walking Mechs [message #-985262] Wed, 22 January 2003 14:19 Go to previous messageGo to next message
Anonymous
ooh.
By the way johnathan, did you read that post I made in the other thread? I was wondering if someone has/could make a script where object patrols waypath and moves to collide with target, untill either target is destroyed or moves to far from waypath.
Is that described well?

[ January 22, 2003, 21:19: Message edited by: killakanz ]
Walking Mechs [message #-985261] Fri, 24 January 2003 11:04 Go to previous messageGo to next message
Anonymous
I still haven't really been told how to make a vehicle animation that works in game, any tutorials out there? And can any scripter script up that lasy post??! [Smile]
Walking Mechs [message #-985260] Sat, 25 January 2003 05:25 Go to previous messageGo to next message
Anonymous
I may know, how to do that, but I must resarch a bit before I can tell you it works. [Big Grin]
Walking Mechs [message #-985259] Fri, 24 January 2003 19:18 Go to previous messageGo to next message
Anonymous
What about a vehicle? The wheels stop spinning when you stop.. why can't the legs of a mech stop?
Walking Mechs [message #-985258] Fri, 24 January 2003 19:50 Go to previous messageGo to next message
Anonymous
So insteed of a bone spinning full way around it goes forward a bit then goes back. Me have no clue.
Walking Mechs [message #-985257] Fri, 24 January 2003 23:49 Go to previous messageGo to next message
Anonymous
cant you script the animation to start when player gets in (or presses forward?) and then stop when he gets out (or hits crouch or something?)
Walking Mechs [message #-985256] Wed, 22 January 2003 08:14 Go to previous messageGo to next message
Anonymous
Hi
Does anyone know what program you use to make videos of Renegade?

[Confused]
Walking Mechs [message #-985255] Wed, 22 January 2003 08:23 Go to previous messageGo to next message
Anonymous
I just record it to my VCR, then play it back into my computer and edit it there. It will cost you 70 dollars my way.
Walking Mechs [message #-985254] Wed, 22 January 2003 08:45 Go to previous messageGo to next message
Anonymous
Yeah you need a graphics card with VIVO (Video In - Video Out) then a VCR to record it. This is not the best quality though. Alternativly you need 2 PC's one with a grahics card supporting Video out (runs renegade) and the second one to have a video input to record it.

[ January 22, 2003, 15:45: Message edited by: General Havoc ]
Walking Mechs [message #-985253] Wed, 22 January 2003 08:45 Go to previous messageGo to next message
Anonymous
Snag It will do the job you need a fairly fast computer to do this tough with Snag It you record everything that happens on the screen and contary to popular beleif you can record sound. You can get it here at Techsmith. I would recommend asking djlaptop he has made some goos movies over at Beacon Pedestal ...

[ January 22, 2003, 15:49: Message edited by: Sk8rRIMuk ]
Walking Mechs [message #-985252] Thu, 23 January 2003 03:57 Go to previous messageGo to next message
Anonymous
Search web for :
CAMTASIA RECORDER .
When you find it and download it ,
contact me for serial .
Walking Mechs [message #-985251] Thu, 23 January 2003 17:19 Go to previous messageGo to next message
Anonymous
Camtasia suck, get Snag It, use the video capture utility, get about 15 more fps than with Camtasia... same company wierd huh...
Walking Mechs [message #-985250] Thu, 23 January 2003 08:52 Go to previous message
Anonymous
FINALLY! AN ANSWER!
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