Announcing the first map ever designed for Renegade, C&C [message #-985028] |
Sat, 25 January 2003 06:34 |
|
quote: Originally posted by aircraftkiller2001: quote: Originally posted by Seagle: Why not? You could at least release the meshes for the mutant lab...
I could, but I'm not going to.
The reasons are simple: I haven't seen anyone dedicated enough to this game who would actually put them to good use.
You show me some map maker(s) who have done more than like three maps which don't suck ass (AllGusto), and I'll release the Mutant Lab to the public. I refuse to release things that won't be used properly.
you have a fair point, but dont be so strict, i'm in the process of creating a series of sniper only maps for Milk Bandits that hope fully will not 'suck ass' i plan on using the bio tech center available on renegade realm, but seeing the mutant lab has give me an influx of ideas for new layouts of terrain as i guess it has another door on the other side?? if not ill make it have one [ January 25, 2003, 13:50: Message edited by: Halo38 ]
|
|
|
Announcing the first map ever designed for Renegade, C&C [message #-985027] |
Sat, 25 January 2003 06:41 |
|
quote: Originally posted by aircraftkiller2001: The reasons are simple: I haven't seen anyone dedicated enough to this game who would actually put them to good use.
You show me some map maker(s) who have done more than like three maps which don't suck ass (AllGusto), and I'll release the Mutant Lab to the public. I refuse to release things that won't be used properly.[/QB]
Well, if you want to be tight fisted, that's your perogative since WW gave you the map.
But I dont think the risk of an asset being used "improperly" is any reason to hold it back. It'll never be used at all if it's not released...
|
|
|
|
|
Announcing the first map ever designed for Renegade, C&C [message #-985024] |
Sat, 25 January 2003 14:28 |
|
quote: Originally posted by aircraftkiller2001: quote: Originally posted by Seagle: Why not? You could at least release the meshes for the mutant lab...
I could, but I'm not going to.
The reasons are simple: I haven't seen anyone dedicated enough to this game who would actually put them to good use.
You show me some map maker(s) who have done more than like three maps which don't suck ass (AllGusto), and I'll release the Mutant Lab to the public. I refuse to release things that won't be used properly.
My maps sucks ass because I'm not good at creating. I can model like the devil but I can't design. All my maps I have thought of are kind of like walls. Though I am making one that is promising.
If I had better ideas my maps would be good. The best thing I have thought of is a DM space station. I seem to like fighting on narrow over head walkways.
My promising map is called C&C_Tiber_River. Tiberium was named after the Tiber River where it was first dicovered. It probably wont be complete for a while. I have a lot of testing to do. It just feels kind of emty. It's only about 6000 polys right now and probably wont get bigger than 8000. I've been very conservative. Both bases have so many over head walkways it looks like a metropolis.
|
|
|
Announcing the first map ever designed for Renegade, C&C [message #-985023] |
Sun, 26 January 2003 00:16 |
|
quote: Originally posted by aircraftkiller2001: quote: Originally posted by Seagle: Why not? You could at least release the meshes for the mutant lab...
I could, but I'm not going to.
The reasons are simple: I haven't seen anyone dedicated enough to this game who would actually put them to good use.
You show me some map maker(s) who have done more than like three maps which don't suck ass (AllGusto), and I'll release the Mutant Lab to the public. I refuse to release things that won't be used properly.
He does have a point, not only are there few capable mapmakers, but they might not have any use forsomething like that mutant lab.
I released my bio lab a while ago, and have never seen it in any other maps(besides one I'm making). [ January 27, 2003, 12:59: Message edited by: OrcaPilot26 ]
|
|
|
|
|
|
|
Announcing the first map ever designed for Renegade, C&C [message #-985018] |
Sun, 26 January 2003 10:51 |
|
quote: Originally posted by aircraftkiller2001: quote: Originally posted by Taximes: Well, gee, ACK are you going to force me to make my own, then?
Go ahead if you want, but you'll never make the interior or exterior properly.
I already have an exterior, and it wasn't too difficult to make, but I did purposely make the domes more rounded because I thought it looked better.
I also added some cables like the SP version had so it didn't look so plain.
I'm not even attempting to replicate the interior anywhere near perfectly, though - I haven't seen it [ January 26, 2003, 18:30: Message edited by: Taximes ]
|
|
|
|
|
Announcing the first map ever designed for Renegade, C&C [message #-985015] |
Mon, 27 January 2003 02:21 |
|
quote: Originally posted by bouncer24: Well Halo38 i think you should just rebuild the lab... you are good at thouse kinda things any way... maybe ACK could show some more close up pics....
I plan to, I can do all the gmax work, i'm not so sure on how to link the different parts of the building when they are in seperate files?!? i'll have to make it all in one file. I also enhanced the picture and have some good idea about ALL the exterior detail and dimensions, i belive the silo shaped objects are octagonal,
I just have so many issues with the commando editor, it gets up my nose as i'm sure you will be able to tell from 'C&C_Temple_DM.mix', i'm going to start a new topic so "hopefully" i can fix them.
|
|
|