Screw it, everyone else is doing, I want to too :P [message #-984651] |
Sun, 26 January 2003 19:10 |
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im going to do a map, nothing special, probably something to throw in the recycle bin....
here is the early pics of it, tell me, should i finish it, or just throw it away now.
http://www.havocide.com/dante/dantemap00.jpg <-- is the "rough" drawing http://www.havocide.com/dante/dantemap01.jpg http://www.havocide.com/dante/dantemap02.jpg
the last two are my progress so far, btw.. texturing was just slapped on there so it wasn't TOO colorful, so don't say nothing about that
so, what do you think??? a keeper? [ January 27, 2003, 02:11: Message edited by: Dante ]
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Screw it, everyone else is doing, I want to too :P [message #-984645] |
Sun, 26 January 2003 22:33 |
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Good job for a first map, but you have the same problem I had on my first map. You need to crunch the bases so the buildings are closer together. RenX has the perspective off so you can't really tell, but those buildings should be right up next to eachother. Look at it in commando- you'll see. Good luck!
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Screw it, everyone else is doing, I want to too :P [message #-984644] |
Mon, 27 January 2003 00:07 |
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Looks like a good design, but in the model IMO, it looks like you're starting too big.
I would scale everything except the buildings down, and move the buildings closer together.
No one likes having to run long distances to get from building to building :S
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Screw it, everyone else is doing, I want to too :P [message #-984642] |
Mon, 27 January 2003 03:00 |
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ok, decided that i would "beef" up that center rock, by adding a way to get to the top via tunnel, and put a nice giant defensive post up there, so who ever rules that with nice infantry, will pretty much rule the map.
i still have alot of work, so don't judge it "too" harshly
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Screw it, everyone else is doing, I want to too :P [message #-984640] |
Mon, 27 January 2003 03:31 |
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quote: Originally posted by Dante: ok, decided that i would "beef" up that center rock, by adding a way to get to the top via tunnel, and put a nice giant defensive post up there, so who ever rules that with nice infantry, will pretty much rule the map.
i still have alot of work, so don't judge it "too" harshly
yes yes! Allow infantry to have more of an influance on vechile battles (as not everyone can have a tank), attacking from above etc. normally on ww maps you have a high chance of getting run over if your an infantry man vs a tank.
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Screw it, everyone else is doing, I want to too :P [message #-984639] |
Mon, 27 January 2003 03:33 |
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Looks nice but I would like the buildings a little closer together.Not like glacier where its a 40 sec run to get the tank you just bought.Yours isnt that far but its farther than I like.
And NH this means youll just have to try harder.
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Screw it, everyone else is doing, I want to too :P [message #-984636] |
Mon, 27 January 2003 06:38 |
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hey dante add some more big rocks so the terrain doesnt go out of eyesight or whatever. Put some rocks in that form ridges and canyon kinda things and then have tunnels through them and ramps to the top of them like in walls. Hey u could even cut one side off and make it a beach. sort of like a doomsday hting with loads of vehicle blockers and turrets. hope that gives u some inspiration
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Screw it, everyone else is doing, I want to too :P [message #-984635] |
Mon, 27 January 2003 07:14 |
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It is much too big. You must crunch the bases together. Also, the character may only see about 200... (meters?) into the field. My map is 210 meters long and if you stand at the back of one base you can just barely see the back of the other. My map is a failure though. I did the texture wrong so I have to retexture eveything. Plus you can easily base 2 base. And it's called "C&C_Tiber_River" so it has a river running through it. The map is surrounded by moutains and it looks really funny with a river going through a moutain. Plus I didn't have very many ideas so my map is kind of emty. I gave up on it. I didn't have a plan. I just made it up as I went a long (really stupid.) I never thought of using paint to plan ahead. It's my secont map. My fist map was good but... all it was was a big emty field with two bases with concrete walls around them and a over head walkway.
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Screw it, everyone else is doing, I want to too :P [message #-984634] |
Mon, 27 January 2003 07:22 |
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quote: Originally posted by dead4ayear2: My map is a failure though. I did the texture wrong so I have to retexture eveything. Plus you can easily base 2 base. And it's called "C&C_Tiber_River" so it has a river running through it.
Wait, are you making Tiber River? Another Person just said that hes almost finished with "Tiber_River" , i could be wrong you know.
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Screw it, everyone else is doing, I want to too :P [message #-984632] |
Mon, 27 January 2003 07:35 |
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quote: Originally posted by Laser2150: quote: Originally posted by dead4ayear2: My map is a failure though. I did the texture wrong so I have to retexture eveything. Plus you can easily base 2 base. And it's called "C&C_Tiber_River" so it has a river running through it.
Wait, are you making Tiber River? Another Person just said that hes almost finished with "Tiber_River" , i could be wrong you know.
Nnnnnnnooooooooooo!!!!................ Oh well. That maps in the can anyhoo.
I hope his map is good. Tiberium is named after the tiber river where it was first discovered. He better put alot of tiberuim and trees in it.
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Screw it, everyone else is doing, I want to too :P [message #-984631] |
Mon, 27 January 2003 07:36 |
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quote: Originally posted by Laser2150: quote: Originally posted by dead4ayear2: My map is a failure though. I did the texture wrong so I have to retexture eveything. Plus you can easily base 2 base. And it's called "C&C_Tiber_River" so it has a river running through it.
Wait, are you making Tiber River? Another Person just said that hes almost finished with "Tiber_River" , i could be wrong you know.
Yeah, I just finished exporting it to a mix for the guy and he is releasing it now...
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Screw it, everyone else is doing, I want to too :P [message #-984630] |
Mon, 27 January 2003 08:21 |
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quote: yes yes! Allow infantry to have more of an influance on vechile battles (as not everyone can have a tank), attacking from above etc. normally on ww maps you have a high chance of getting run over if your an infantry man vs a tank.
Actually, I am quite good at avoiding getting squished.....every once in a while I take out a hummer with just a pistol. [ January 27, 2003, 15:22: Message edited by: DeafWasp ]
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Screw it, everyone else is doing, I want to too :P [message #-984629] |
Mon, 27 January 2003 08:24 |
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It is Possiable, as long as they don't use the gun!
Looking Nice Dante!
Idea- Make A script zone that gives the team controlling it a additional 2 bucks every second. Also Add Pts so it could be like a recon Base!
"He who Controls the middle, Controls the game " [ January 27, 2003, 15:26: Message edited by: Laser2150 ]
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Screw it, everyone else is doing, I want to too :P [message #-984628] |
Mon, 27 January 2003 08:33 |
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quote: Originally posted by Laser2150: It is Possiable, as long as they don't use the gun!
Looking Nice Dante!
Idea- Make A script zone that gives the team controlling it a additional 2 bucks every second. Also Add Pts so it could be like a recon Base!
"He who Controls the middle, Controls the game "
already planned on PT's and it will be a "recon" base in a sense.
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