Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » scripts.dll 1.0 RC2 is out
scripts.dll 1.0 RC2 is out [message #-984620] Sun, 26 January 2003 21:45 Go to next message
Anonymous
Get it from http://www.sourceforge.net/projects/rentools/
This fixes a large problem in 1.0 RC1.
The crashes and stuff should be gone now.
A few scripts remain untested though (thats why its 1.0 RC2 and not 1.0)
The untested scripts are:
JFW_Aircraft_Fuel
JFW_2D_Sound_Timer_Health
JFW_3D_Sound_Timer_Random
JFW_2D_Sound_Timer_Random
JFW_Zone_Send_Custom_Preset
JFW_Zone_Send_Custom_Enable
JFW_Timer_Custom
JFW_Custom_Play_Cinematic
JFW_Grant_Key_Zone_Entry

If anyone gets any of these working, do let me know.
Once these are working (if I can find someone that spends more than 5 minutes testing, I will get them tested), I will release 1.0. I am still planning to get 1.0 out by the end of the month.
scripts.dll 1.0 RC2 is out [message #-984619] Sun, 26 January 2003 22:34 Go to previous messageGo to next message
Anonymous
Good job, maybe it won't crash on me anymore, thanks!
scripts.dll 1.0 RC2 is out [message #-984618] Sun, 26 January 2003 22:54 Go to previous messageGo to next message
Anonymous
Ill try the sounds and Aircraft fuel when i get home... also does aircraft fuel go under on the orca and apache?
scripts.dll 1.0 RC2 is out [message #-984617] Mon, 27 January 2003 08:13 Go to previous messageGo to next message
Anonymous
They work now for me without crashing, but again, I get to complain to Dante. [Razz] It seems now that your CTF script doesn't work at all! You can pick up the opponent's flag, but you can't capture it- nothing happens when you bring it over your home zone... I'll do a bit of tweaking and see if I can get it working.
scripts.dll 1.0 RC2 is out [message #-984616] Mon, 27 January 2003 09:56 Go to previous messageGo to next message
Anonymous
I might have found the problem, but I'm a n00b at C++ so I may be wrong.

When the player captures the flag, part of the "if" control statement for this changes the status of the GotFlag value to true, which the code says "GotFlag = true."

In the updated version, capturing the flag requires that the GotFlag value be set to true, however, your code in this instance contains a double equal sign, using an equality operator rather than the assignment operator as before.

GotFlag == true

The prerequisite for capturing the flag is never completed, and so the player is unable to capture the flag. Change the code so that they have matching operators, and I think it should work.

[ January 27, 2003, 16:57: Message edited by: SomeRhino ]
scripts.dll 1.0 RC2 is out [message #-984615] Mon, 27 January 2003 10:52 Go to previous message
Anonymous
Thanks for the info, I fixed that problem.
Should fix the script, the fix will be in 1.0
Previous Topic: Screw it, everyone else is doing, I want to too :P
Next Topic: How to add buildings???
Goto Forum:
  


Current Time: Mon Dec 23 06:41:19 MST 2024

Total time taken to generate the page: 0.00614 seconds