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WW2:Warpath could use a few mappers [message #-984241] |
Fri, 31 January 2003 06:08 |
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gmax.....er.....renx
I'm still working out where some of the vertices should be attached.....it looks ok but when you pose him looking up his collarbones move unnaturally.....i'll get it right in a few more trys.
I'm getting the body and finger animations right first then i will move on to the facial animation.....that should actually be pretty simple.
When i am done with this i will incluse a tutorial on how to set up this skeleton for other models besides havoc.
I am also working on a female skeleton....the only real difference is the breast bones.....besides the modifications i had to do already to make him pivot right.
The original renegade skeleton wasnt exactly what i was expecting it to be so i had to modify it....i attached the arms to the spine1 bone instead of the neck bone....and add a bone below the pelvis bone so that he actually bent at his hips instead of just at his abdomen and chest.
I am going to have to start again and redo the wwskin binding because i have to attach the head to the body mesh so that it works right.....i just found this out.
As soon as i get the main body working right i will move on to the facial animation.
Eric.
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WW2:Warpath could use a few mappers [message #-984238] |
Fri, 31 January 2003 06:20 |
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Due to the fact that i have exstensively modified the original westwood human skeleton i am pretty sure that it cannot be used for multiplay game applications but i know it can be used to create animated cut scenes for single play mods {with voiceover dubbing) or possibly for single player static animations.
I could be wrong but from what the ww tutorials say it doesnt look like they will be usefull for anything but making cut scene movies or single player applications.
But i'm willing to bet that the first sp mod that actually uses them as actors to build on the storyline will be happy with them.
Eric.
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WW2:Warpath could use a few mappers [message #-984235] |
Sat, 01 February 2003 15:26 |
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I got it done early for a change!
I sent it out to a couple people for testing.....after i hear back from them....and as long as the reports are good...i will release it.
I dont expect any problembs so it should be up for download some time today......sunday Feb. 02,2003
Eric.
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