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Custom Lightmaps [message #-984202] Fri, 31 January 2003 10:40 Go to next message
Anonymous
Since I've had nothing to do these past few days, I've decided to look into seeing which way the shadows could be implemented into custom maps. After lots of trashed files, I've been able to produce custom lightmapping. It's a pretty simple concept, but it's hard to map correctly. When I figure out the best way to map the lightmaps, I'll release a tutorial. Here are the screens for now though.

Screen A
Screen B
Screen C

It's still a bit sketchy, but leave your thoughts.
Custom Lightmaps [message #-984201] Fri, 31 January 2003 10:48 Go to previous messageGo to next message
Anonymous
COOL, that actually looks pretty good
Custom Lightmaps [message #-984200] Fri, 31 January 2003 10:49 Go to previous messageGo to next message
Anonymous
Sweet! Great work.
Custom Lightmaps [message #-984199] Fri, 31 January 2003 14:36 Go to previous messageGo to next message
Anonymous
Found out how to do non-planer shadows now, here is a screen:

http://www.n00bstories.com/image.fetch.php?id=1752527698
Custom Lightmaps [message #-984198] Fri, 31 January 2003 15:01 Go to previous messageGo to next message
Anonymous
WOW! Thats so cool! I've got to know how to do this. Great Work.

Triforce
Custom Lightmaps [message #-984197] Fri, 31 January 2003 15:06 Go to previous messageGo to next message
Anonymous
http://alpha.stardust-studios.net/C&CJungleWarfarePreview.zip [Cool]
Custom Lightmaps [message #-984196] Fri, 31 January 2003 16:11 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Ingrownlip:
http://alpha.stardust-studios.net/C&CJungleWarfarePreview.zip [Cool]

Please don't go off topic on someone's on topic topic [Wink] . By the way nice work somerhino.
Custom Lightmaps [message #-984195] Fri, 31 January 2003 16:26 Go to previous messageGo to next message
Anonymous
Nice Somerhino! [Big Grin] And what is the file Anyway? A exmaple of shading, or just a map?
Custom Lightmaps [message #-984194] Sat, 01 February 2003 05:44 Go to previous messageGo to next message
Anonymous
Bah, it's not off topic... It's a preview of a map with shadows. Anywho.
Custom Lightmaps [message #-984193] Fri, 31 January 2003 18:49 Go to previous messageGo to next message
Anonymous
try more of a blend with the shadow edges, will look perfect if you do that [Wink]
Custom Lightmaps [message #-984192] Fri, 31 January 2003 21:42 Go to previous messageGo to next message
Anonymous
Nice work --! [Smile]
It's always refreshing to see someone actually do something original and give it out so the community in the whole can use it.

i've been exploring some other texture settings that have been bothering me also --

simply put - some meshes have more than one material assigned to them (not textures - though you can do that) - and talking with Dante - we may have a fix that will allow it in RenX (now only gmax allows multiple-materials)

Keep up the good work! I look foward to your tutorial.
Custom Lightmaps [message #-984191] Sat, 01 February 2003 02:50 Go to previous messageGo to next message
Anonymous
If you're talking about multi-materials, you can assign two materials to a mesh by using editable mesh, selecting the faces you want for material a, then assigning the material to them through the material browser. Do the same for the rest of the polygons. Perhaps your talking about something else?

quote:
Originally posted by Laser2150:
Nice Somerhino! [Big Grin] And what is the file Anyway? A exmaple of shading, or just a map?

Just a test file.

quote:
Originally posted by Dante:
try more of a blend with the shadow edges, will look perfect if you do that [Wink]

Good idea, will try that.

quote:
Originally posted by Ingrownlip:
Bah, it's not off topic... It's a preview of a map with shadows. Anywho.

Is your method automatic? Or does it take time like mine?

[ February 01, 2003, 09:55: Message edited by: SomeRhino ]
Custom Lightmaps [message #-984190] Sat, 01 February 2003 03:37 Go to previous messageGo to next message
Anonymous
From what I have seen, Ingrownlip did it the hard way...
Custom Lightmaps [message #-984189] Sat, 01 February 2003 03:57 Go to previous messageGo to next message
Anonymous
looks good to me [Smile]
Custom Lightmaps [message #-984188] Sat, 01 February 2003 10:04 Go to previous message
Anonymous
quote:
Originally posted by SomeRhino:
If you're talking about multi-materials, you can assign two materials to a mesh by using editable mesh, selecting the faces you want for material a, then assigning the material to them through the material browser. Do the same for the rest of the polygons. Perhaps your talking about something else?

quote:
Originally posted by Laser2150:
Nice Somerhino! [Big Grin] And what is the file Anyway? A exmaple of shading, or just a map?

Just a test file.

quote:
Originally posted by Dante:
try more of a blend with the shadow edges, will look perfect if you do that [Wink]

Good idea, will try that.

quote:
Originally posted by Ingrownlip:
Bah, it's not off topic... It's a preview of a map with shadows. Anywho.

Is your method automatic? Or does it take time like mine?

no, that is more than one material on the mesh, we are trying to get like 3 or 4 layerd on top of eachother
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