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Home » Renegade Discussions » Mod Forum » W3D to gmax Importer - Updated!
W3D to gmax Importer - Updated! [message #-983881] Mon, 03 February 2003 10:27 Go to previous message
Anonymous
Over the past three weeks or so, I've cobbled together a script which imports Renegade's .w3d file format into gmax. Today, I'm releasing version 1.0.

The current version supports all meshes, bones, and basic geometry, as well as single-textured objects. Animation and multi-textured/multi-pass meshes are not yet supported.

This means that you'll be able to import the geometry from any w3d file - characters, vehicles, maps, etc. Textures will be imported correctly for characters and vehicles. However, in general, textures will not be imported for maps because most maps use multiple material passes. I'll be ironing out that issue for a future version of the script.

A few screens -
Renegade - Visceroid
Generals - F22 Raptor
Renegade - Some bald guy
Renegade - Level 10

Head to this page to download the script, and be sure to read the ReadMe file for installation instructions.

Enjoy!

[ February 05, 2003, 15:54: Message edited by: Seagle ]
 
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