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Home » Renegade Discussions » Mod Forum » W3D to gmax Importer - Updated!
W3D to gmax Importer - Updated! [message #-983856] Wed, 05 February 2003 10:46 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by Dante:
heh, carl imagine this... set the collision settings for say.... mp_hourglass.gmax..

[Razz]

it is a helpful tool

well did you know in gmax you can bring up a window listing every object, hide ones that dont contain certain characters (ie allowing you to sort via the vis^ prefix) then select all visible and then set your collision options [Razz]
 
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