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HELP WITH MAPS ON GMAX 1.2 [message #-983382] |
Thu, 06 February 2003 08:43 |
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Run the level editor and click "new" name it and exit. Export the gmax file to a w3d file. Put it in "C:\Program Files\Level Edit\*name of your mod*\levels". Open up your mod in level edit and go to the "terain" preset. Click "add" and give it a name and go to the secont tab and click on the little thing that says "model" or something. Go to where you exported it. Highlight your mod in "terain" and click "make".
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HELP WITH MAPS ON GMAX 1.2 [message #-983380] |
Thu, 06 February 2003 11:17 |
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quote: Originally posted by aircraftkiller2001: Remember, it's Nod, not NOD.
Correcting aliases now? I don't see any correct capitalization in your alias.
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HELP WITH MAPS ON GMAX 1.2 [message #-983379] |
Thu, 06 February 2003 11:34 |
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quote: Originally posted by Sir Phoenixx: quote: Originally posted by aircraftkiller2001: Remember, it's Nod, not NOD.
Correcting aliases now? I don't see any correct capitalization in your alias.
does it matter he was just letting him know that it was Nod not NOD... he wasnt being mean or any thing...
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