Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » elevator+teleport, elevator with no lag
elevator+teleport, elevator with no lag [message #-983375] Thu, 06 February 2003 22:17 Go to next message
Anonymous
I've come up with an idea, maybe we can combine the teleport script with an elevator. There could be actually 2 elevators, but niether of them would move. they would be at the top and bottom of the shaft. You could step into the bottom elevator, and be teleported to the top one. If both looked exactly the same you wouldn't be able to tell that you teleported.
elevator+teleport, elevator with no lag [message #-983374] Thu, 06 February 2003 22:57 Go to previous messageGo to next message
Anonymous
Cool idea [Smile]
elevator+teleport, elevator with no lag [message #-983373] Fri, 07 February 2003 00:33 Go to previous messageGo to next message
Anonymous
I agree, this is a pretty good idea! Anyone want to give it a try and tell us the results? [Smile]
elevator+teleport, elevator with no lag [message #-983372] Fri, 07 February 2003 00:42 Go to previous messageGo to next message
Anonymous
Now that would be really stupid...

If you teleport from this point, to the other teleport point, you will be stuck in a eh... Let' say eh... nvm you're just stuck
elevator+teleport, elevator with no lag [message #-983371] Fri, 07 February 2003 00:50 Go to previous messageGo to next message
Anonymous
what about 2 elevator shafts, one for up, one for down?
elevator+teleport, elevator with no lag [message #-983370] Fri, 07 February 2003 00:56 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by DeafWasp:
what about 2 elevator shafts, one for up, one for down?

I don't see what that would do, I guess it might make it work a bit better (not teleporting back down after getting to top)
elevator+teleport, elevator with no lag [message #-983369] Fri, 07 February 2003 00:59 Go to previous messageGo to next message
Anonymous
hehe, i played around with teleporting elevators when i tried the script out, with some heavy tweeking, you can get the player to "pop" out of the elevator, but otherwise, you go up, down, up, down, up, down etc...

the dual elevator idea is ok
elevator+teleport, elevator with no lag [message #-983368] Fri, 07 February 2003 02:20 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
hehe, i played around with teleporting elevators when i tried the script out, with some heavy tweeking, you can get the player to "pop" out of the elevator, but otherwise, you go up, down, up, down, up, down etc...

the dual elevator idea is ok

Easily solved with no extra work needed. Simply put the zone where you have to step into to teleport in the back of the elevator, and put the cordinates where you teleport to in the front of the elevator. That way, you will spawn in the elevator, but wont instantly teleport back. [Smile]
elevator+teleport, elevator with no lag [message #-983367] Fri, 07 February 2003 02:44 Go to previous messageGo to next message
Anonymous
it could work but i have not used the new script that much yet so i will try when i get home from school i will tell you how it goes [Smile] well if i get the time [Wink]
elevator+teleport, elevator with no lag [message #-983366] Fri, 21 February 2003 09:36 Go to previous messageGo to next message
Anonymous
I'm been playing around with the script recently and here is the idea that i came up with http://www.n00bstories.com/image.view.php?id=1912648587 . It works well and there is no need to change any of the elevator or remove it. After loads of tweaking i got it so that you call the elevator walk in then it moves up and teleports you before it reaches the top. I tested it on my map in the singleplayer tiberian refinery. I also lag tested it well. I hosted a server with the test map then i got someone to join, the elevator comes down, you get in then before the lag starts normally your teleported.
elevator+teleport, elevator with no lag [message #-983365] Fri, 21 February 2003 09:43 Go to previous messageGo to next message
Anonymous
I allready stated this idea to help the person making the Quake3 CTF map, to use teleporters to simulate the jumpad effect, and even mentioned the idea of using teleport locations instead of elevators...nobody seemed to care though.
elevator+teleport, elevator with no lag [message #-983364] Fri, 21 February 2003 09:57 Go to previous messageGo to next message
Anonymous
lol Blazer feels rejected [Big Grin]
elevator+teleport, elevator with no lag [message #-983363] Fri, 21 February 2003 19:39 Go to previous message
Anonymous
I'm not claiming credit for the idea because i know Blazer mentioned it earlier, i was simply explaining a working idea so that people know how to get one working. Blazer sugested the idea of using them in elevators back in November when the script was still faulty.
Previous Topic: HELP WITH MAPS ON GMAX 1.2
Next Topic: Mod Map Night, SATURDAY!
Goto Forum:
  


Current Time: Mon Dec 30 06:15:53 MST 2024

Total time taken to generate the page: 0.00743 seconds