elevator+teleport, elevator with no lag [message #-983375] |
Thu, 06 February 2003 22:17 |
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I've come up with an idea, maybe we can combine the teleport script with an elevator. There could be actually 2 elevators, but niether of them would move. they would be at the top and bottom of the shaft. You could step into the bottom elevator, and be teleported to the top one. If both looked exactly the same you wouldn't be able to tell that you teleported.
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elevator+teleport, elevator with no lag [message #-983370] |
Fri, 07 February 2003 00:56 |
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quote: Originally posted by DeafWasp: what about 2 elevator shafts, one for up, one for down?
I don't see what that would do, I guess it might make it work a bit better (not teleporting back down after getting to top)
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elevator+teleport, elevator with no lag [message #-983369] |
Fri, 07 February 2003 00:59 |
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hehe, i played around with teleporting elevators when i tried the script out, with some heavy tweeking, you can get the player to "pop" out of the elevator, but otherwise, you go up, down, up, down, up, down etc...
the dual elevator idea is ok
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elevator+teleport, elevator with no lag [message #-983368] |
Fri, 07 February 2003 02:20 |
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quote: Originally posted by Dante: hehe, i played around with teleporting elevators when i tried the script out, with some heavy tweeking, you can get the player to "pop" out of the elevator, but otherwise, you go up, down, up, down, up, down etc...
the dual elevator idea is ok
Easily solved with no extra work needed. Simply put the zone where you have to step into to teleport in the back of the elevator, and put the cordinates where you teleport to in the front of the elevator. That way, you will spawn in the elevator, but wont instantly teleport back.
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elevator+teleport, elevator with no lag [message #-983366] |
Fri, 21 February 2003 09:36 |
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I'm been playing around with the script recently and here is the idea that i came up with http://www.n00bstories.com/image.view.php?id=1912648587 . It works well and there is no need to change any of the elevator or remove it. After loads of tweaking i got it so that you call the elevator walk in then it moves up and teleports you before it reaches the top. I tested it on my map in the singleplayer tiberian refinery. I also lag tested it well. I hosted a server with the test map then i got someone to join, the elevator comes down, you get in then before the lag starts normally your teleported.
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elevator+teleport, elevator with no lag [message #-983365] |
Fri, 21 February 2003 09:43 |
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I allready stated this idea to help the person making the Quake3 CTF map, to use teleporters to simulate the jumpad effect, and even mentioned the idea of using teleport locations instead of elevators...nobody seemed to care though.
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elevator+teleport, elevator with no lag [message #-983363] |
Fri, 21 February 2003 19:39 |
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I'm not claiming credit for the idea because i know Blazer mentioned it earlier, i was simply explaining a working idea so that people know how to get one working. Blazer sugested the idea of using them in elevators back in November when the script was still faulty.
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