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Animation question..... [message #-983232] Sat, 08 February 2003 02:36 Go to next message
Anonymous
I want my animation to run LOOP mode in Renegade. How do I set up my TILE object to run its animation?

right now its not turning 360deg. It is just sitting still.

Presets>tile>artist_test>GDI_Globe (my model)
StaticAnimated
LOOP
Globes.w3d

Its working fine in RenX.

What is the correct Tile settings for this?
Please Help.

[ February 08, 2003, 09:37: Message edited by: garth8422 ]
Animation question..... [message #-983231] Sat, 08 February 2003 02:47 Go to previous messageGo to next message
Anonymous
The level edit settings sound right, but are you sure it was exported from RenX correctly? If the export settings were incorrect or the animation wasn't setup with a WWskin, then that's probably your problem.
Animation question..... [message #-983230] Sat, 08 February 2003 03:02 Go to previous messageGo to next message
Anonymous
didnt use WWskin. just textured. maybe thats why.

also exported as Heir. animated model
Animation question..... [message #-983229] Sat, 08 February 2003 03:08 Go to previous messageGo to next message
Anonymous
Try putting in the animation text box put:
globes.globes

or if it's GDI_Globe:
GDI_Globe.GDI_Globe
Animation question..... [message #-983228] Sat, 08 February 2003 03:09 Go to previous messageGo to next message
Anonymous
k
Thanks
Animation question..... [message #-983227] Sat, 08 February 2003 08:03 Go to previous messageGo to next message
Anonymous
Still not doing it. I put the globe.globe in the animation field and for Nods gate Piston model, piston.piston

globe.w3d
Collision mode=none
Staticanimphys
loop
nothing checked off
globe.globe

and same for Nods
piston.w3d
piston.piston
Animation question..... [message #-983226] Sat, 08 February 2003 08:09 Go to previous messageGo to next message
Anonymous
Ok, if you moved vertices to animate you'll have to use the WWSkin tool. Otherwise you can just animate it by moving the object.

Make sure it works in the W3D Viewer.
Animation question..... [message #-983225] Sat, 08 February 2003 08:15 Go to previous messageGo to next message
Anonymous
No, I just moved the entire Sphere with Texture on it by using the Rotate Z axis. It worked when I played the animation in RenX. I havnt tried it in W3dviewer yet. I will check it out now. Thanks for your help.

BTW the Alligator is skinned now and looks sweet. Thanks!
Animation question..... [message #-983224] Sat, 08 February 2003 08:21 Go to previous messageGo to next message
Anonymous
Its not playing animation in W3dviewer. I must have screwed something up. I did Group the model before I exported. Maybe thats it. Or something Else. I will re-do and try again.
Animation question..... [message #-983223] Sat, 08 February 2003 09:09 Go to previous messageGo to next message
Anonymous
Yes, it should work in the viewer. Make sure you set the appropriate start and finish frames. And then be sure to do it as H.A.M.
Animation question..... [message #-983222] Sat, 08 February 2003 10:10 Go to previous messageGo to next message
Anonymous
how do you set start and finish frames?
I'm having the same problem. The animations work fine in renx, no vertices moving, just entire objects rotating. But it's not working in W3D viewer.
Animation question..... [message #-983221] Sat, 08 February 2003 12:05 Go to previous messageGo to next message
Anonymous
When you export under a H.A.M. there is an option that says "Frames: "x" to "x""

[ February 08, 2003, 19:06: Message edited by: Ingrownlip ]
Animation question..... [message #-983220] Sat, 08 February 2003 18:56 Go to previous messageGo to next message
Anonymous
first make sure globe spins in the w3d. next just make a new tile and choose w3d, just dont change any settings, it will owrk.
Animation question..... [message #-983219] Sat, 08 February 2003 21:51 Go to previous messageGo to next message
Anonymous
if your still having animation problems - pm me and i might be able to walk you through it.

stonerook1 aim
stonerook1@hotmail.com
Animation question..... [message #-983218] Sun, 09 February 2003 03:42 Go to previous message
Anonymous
\/\/00T, Thanks Stonerook. We got it!

Original animations were corrupted. delete old globes. make new ones, rotate with the gizmo when recording animation. TADA its working now.
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