CTF_Forest Forts....It's getting there... [message #-983170] |
Sat, 08 February 2003 10:49 |
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Here's the newest screens... http://www.n00bstories.com/image.fetch.php?id=2050627208 http://www.n00bstories.com/image.fetch.php?id=1333321720 http://www.n00bstories.com/image.fetch.php?id=1457162567 http://www.n00bstories.com/image.fetch.php?id=1340029202 http://www.n00bstories.com/image.fetch.php?id=1545560581 http://www.n00bstories.com/image.fetch.php?id=1321061726 http://www.n00bstories.com/image.fetch.php?id=1458151217 http://www.n00bstories.com/image.fetch.php?id=1173458451 http://www.n00bstories.com/image.fetch.php?id=1196420767 http://www.n00bstories.com/image.fetch.php?id=1822166776 http://www.n00bstories.com/image.fetch.php?id=1003280858 http://www.n00bstories.com/image.fetch.php?id=1805627543 http://www.n00bstories.com/image.fetch.php?id=1777880505
It's been in the works for about a month now, and it has had MANY problems, but I've managaged to over come them with the help of Dante and Somerhino. Basicly, its a CTF with teleporters and AI. Each team has a pretty equal chance in winning. The infantry is untargetable, which should make things fun. The 3 AI gun emplacements at the top will shoot you on site, and they kill quickly, so you have to find a way to destory them ( ). The infantry are also pretty good last time I tested, so it should be even more fun. 20 captures to win... Status:Hammering out some last minute minor..err..major bugs. Thanks: ~Dante for explaining his teleport scripts to me, and helping me out with the emplacements and AI. ~Somerhino for suggestions, testing, and bringing my map back to life, this guy is a life saver. ~Kresin for testing. ~Gernader8 for testing. ~Jpm3 for testing. ~Goldops for testing. ~Taximes for his flags.
So, what do you think?
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CTF_Forest Forts....It's getting there... [message #-983162] |
Wed, 19 February 2003 21:09 |
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Last bug...You spawn as Nod, but you can ONLY look around. The character automaticly walks around (like a bot) and basicly, just, stands, and looks. Whats the default for the Nod player spawner soldier? I tryed going through the list deleting any "bot" scripts attached to them. But, by accident (cough cough) I deleted the AI test spawner, which i was using for my AI because i was a bit too lazy to make another one. I cant load my map in commando any more, well, because i cant. There were problems with it, so somerhino, in a last ditch effort to save my map, extracted the .lsd (is that it? i keep forgetting) from my .pkg. Basicly, all I can do now is edit the presets. But since i deleted the AI spawners, my map wont load. Any uhh...suggestions? I do think i have a backup laying around somewhere...
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CTF_Forest Forts....It's getting there... [message #-983161] |
Fri, 21 February 2003 04:13 |
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Hmm thats is a big problem you have. Extracting the lsd will only give you the main terrain so you will have to re do the presets. I take it you have a preset thats missing on your map causing it to not load. You can deete the presets database file (rename it) then load your map into leveledit and it will tell you whats missing, depending on how many things you addded this could take a long time. But other than that i can't think of anything. Leveledit doesn't backup the files like gmax can.
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