An idea for a mod about building more structures [message #-983072] |
Sun, 09 February 2003 10:32 |
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More thank likely impossible to do . I was thinking about this. If EA ever did make a Renegade 2, full bases should be made. Anyway, here's the idea that maybe be made into a mod with lots of programming or a Renegade 2. Make your map sort of as usual. Have full bases . Have a working con yard. Now what I was thinking was that a team fund rasing thing could go towards buying a new building. You could have certain zones where, if you wanted an extra Tib ref, it would slowly be built. (Like I said, this would never work in a mod, unless we had a source code, and loads of programmers, but its a nice Idea for a Ren2)
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An idea for a mod about building more structures [message #-983069] |
Sun, 09 February 2003 13:37 |
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quote: Originally posted by Laser2150: Hey, didn't i say this in your other topic?
Idea Stealer! Next thing i know you will be going for my files *beats kirvoy with stick*
*slaps deafwasp*
I had that team deposit idea months ago
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An idea for a mod about building more structures [message #-983068] |
Mon, 10 February 2003 04:19 |
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quote: Originally posted by DeafWasp: Impossible!
*grabs DeafWasp and beats him up with a pipe and breaks his legs*
That'll teach him to keep doubting me.
Within a few weeks you will see that I am right.
You will all see the power of the scripts.dll combined with an insane idiot!
MUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA *gasp gasp* HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA *faints*
Edit: I'm not joking, the first actually public version will be out sometime in the next few weeks. If you do not belive that deployables are possible you can talk to Scropio9a, Rich(heaven-network), Forsaken, and a few other people from the CnC-Ammo boards. [ February 10, 2003, 11:21: Message edited by: NameHunter ]
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