.mix [message #-983053] |
Sun, 09 February 2003 12:59 |
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how u make file so they dont have to go under the mod section, .mix file i think?
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.mix [message #-983051] |
Sun, 09 February 2003 13:42 |
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There is a tutorial for this. But it very confusing.
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.mix [message #-983050] |
Sun, 09 February 2003 13:49 |
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where is the tutorial? i think i could figure it out, cant b much harder than some of the things i do
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.mix [message #-983049] |
Sun, 09 February 2003 14:02 |
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I think all you have to do is rename the extension to .mix because .pkg is another form of a mix. Or you can extract everything out of the .pkg and use xcc to make a new mix with all those files in it.
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.mix [message #-983048] |
Sun, 09 February 2003 14:11 |
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Make sure you only have one level in your mod folder.
1. Delete Always, characters and presets in your mod folder. 2. Add .mix to the mod name in the exporter. Make sure the file name of your map is the same as the mod name in the exporter.
I'm not 100\% sure about this.
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.mix [message #-983046] |
Mon, 10 February 2003 11:24 |
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just export but make the name this:
"YourMapName.mix" (with the quotes)
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.mix [message #-983045] |
Tue, 11 February 2003 17:31 |
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Any textures in your levels folder that are also contained in the always.dat file can be removed from the levels folder to make the file smaller. Just move them or temp delete them then export the package to .mix.
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