help with obelisk in leveledit [message #-982609] |
Thu, 13 February 2003 08:22 |
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hi, i am making a map (obviously) and have all the buildings running properly and all that, except for one thing. my obelisk is screwed, when i play my level i can kill the obelisk (yes it shoots properly and all that), the announcer will say "NOD Obleisk destroyed" like usual, but when i press the "K" button, the obelisk is still at full health, but it still doesn't shoot after you kill it or bring up what it is when you point at it after you kill it. The result of this is that Nod can win but GDI can't.
ok, here is what i did. for my obelisk, i put the obelisk building controller at the point of the obelisk, put the scripts.dll file in the scripts folder, loaded the MX0_Obelisk_Weapon script, and lowered the controller 41 meters.
Can anyone tell me what I have done wrong?
I would prefer it if you emailed the answer to me at cjkent17@hotmail.com
Thx in advance
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help with obelisk in leveledit [message #-982602] |
Sat, 15 February 2003 14:14 |
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yes no extra script is needed, the building controller is already set up for the appropriate stuff. dont add any scripts, as for the easy kill thing. I heard if you delete the armor.ini file from leveledit/modfolder/iforgotwhichfolder
then it will use the correct armor settings
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help with obelisk in leveledit [message #-982601] |
Sun, 16 February 2003 20:19 |
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ok cool thanks it works!
I just deleted the script and everything worked fine. Thank God, thought I would have to restart my map for a while there! [ February 17, 2003, 03:22: Message edited by: cjkent17 ]
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