Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Basin version 1.1 is released!
C&C Basin version 1.1 is released! [message #-982446] Sat, 15 February 2003 18:51 Go to next message
Anonymous
Screenshots:
http://www.cncrenegade.info/modules.php?name=Content&pa=showpage&pid=104

Download:
http://www.cncrenegade.info/modules.php?name=Downloads&d_op=viewdownload&cid=27&orderby=dateD

[ February 16, 2003, 15:56: Message edited by: aircraftkiller2001 ]
C&C Basin version 1.1 is released! [message #-982445] Sat, 15 February 2003 21:23 Go to previous messageGo to next message
Anonymous
I like the map, but there's a few glaring errors:

1) Lights in the Construction Yard are hanging unsupported in midair: Picture

2) Missing texture on the Nod Airstrip: Picture

3) Bad join between wall and floor planes in the canyon leading from the Nod base: Picture

4) Numerous visibility issues:

First, lights in the tunnel suddenly disappear: Picture 1 Picture 2

Then, this where the tunnel overlooks the central area: Picture 1 Picture 2

And this where the tunnel exits by the GDI base:
Picture 1 Picture 2

4) Badly aligned texture in the tunnel: Picture

Not a definitive list, just what I found in the ten minutes I spent looking at the map. Other than these errors, I quite like it.
C&C Basin version 1.1 is released! [message #-982444] Sun, 16 February 2003 01:15 Go to previous messageGo to next message
Anonymous
the bottom of the refinery silo disappears.

http://www.crypticwarning.com/matt/refineryerror.GIF

but this error effects gameplay:

http://www.crypticwarning.com/matt/tunnel.GIF

P.S the texture for the airstrip was not missing when i played it...
C&C Basin version 1.1 is released! [message #-982443] Sun, 16 February 2003 01:19 Go to previous messageGo to next message
Anonymous
That could be something on my system then, but every other map I've got, the airstrip is ok. Very odd.
C&C Basin version 1.1 is released! [message #-982442] Sun, 16 February 2003 01:39 Go to previous messageGo to next message
Anonymous
If you downloaded his canyon map, then you will have the texture...
C&C Basin version 1.1 is released! [message #-982441] Sun, 16 February 2003 01:49 Go to previous messageGo to next message
Anonymous
is the hamvee MEANT to be able to drive in the tunnels?
C&C Basin version 1.1 is released! [message #-982440] Sun, 16 February 2003 02:24 Go to previous messageGo to next message
Anonymous
I haven't downloaded the canyon map.

A map should have all the assets it requires included with it - it shouldn't be dependent on other third-party files.
C&C Basin version 1.1 is released! [message #-982439] Sun, 16 February 2003 04:02 Go to previous messageGo to next message
Anonymous
Typical ack map. I take the time to test over and over again until I get perfection (or at least something close to it.) He could've took 30 seconds to make a vehicle blocker in the tunnels.

P.S. I would've made that badly allgined texture too. Not everyone is perfect.
C&C Basin version 1.1 is released! [message #-982438] Sun, 16 February 2003 06:44 Go to previous messageGo to next message
Anonymous
Typical map, right... I'm one man, working overtime for free on a community of little kids who whine about everything. Typical... Right. [Roll Eyes]

But anyways, the vis stuff is the only real problem. The textures refused to align correctly, so I just left them as is. I'll get a 1.1 fix up immediately, I do appreciate you finding problems.
C&C Basin version 1.1 is released! [message #-982437] Sun, 16 February 2003 06:54 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by PiMuRho:
I like the map, but there's a few glaring errors:

1) Lights in the Construction Yard are hanging unsupported in midair: Picture

2) Missing texture on the Nod Airstrip: Picture

3) Bad join between wall and floor planes in the canyon leading from the Nod base: Picture

4) Numerous visibility issues:

First, lights in the tunnel suddenly disappear: Picture 1 Picture 2

Then, this where the tunnel overlooks the central area: Picture 1 Picture 2

And this where the tunnel exits by the GDI base:
Picture 1 Picture 2

4) Badly aligned texture in the tunnel: Picture

Not a definitive list, just what I found in the ten minutes I spent looking at the map. Other than these errors, I quite like it.

The Construction Yard interior is not a bug. Westwood designed them that way, as they did every other structure with the lamps in them. Take a look at the Tiberium Refineries, you won't see anything holding the lamps up either.

Putting in the texture for the Nod Airstrip in the 1.1 version.

Just fixed the misjoin by the back entrance of the Nod base. I had spotted it earlier, but forgot to fix it.

Working on the tunnel visibility as soon as I export the W3D again. The map has a vehicle blocker on the back tunnel entrance now.
C&C Basin version 1.1 is released! [message #-982436] Sun, 16 February 2003 08:57 Go to previous messageGo to next message
Anonymous
Alright, it's all fixed... Plus some other stuff I got done. Go get it from Renegade Realm.
C&C Basin version 1.1 is released! [message #-982435] Sun, 16 February 2003 12:29 Go to previous messageGo to next message
Anonymous
good show ACK! i hated to see such a great concept be ruined by little flaws like that.
C&C Basin version 1.1 is released! [message #-982434] Sun, 16 February 2003 20:20 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by aircraftkiller2001:
Alright, it's all fixed... Plus some other stuff I got done. Go get it from Renegade Realm.

You make good maps ACK, please dont rush them.
C&C Basin version 1.1 is released! [message #-982433] Sun, 16 February 2003 22:12 Go to previous messageGo to next message
Anonymous
i want hover-lamps for my room too! [Frown]
C&C Basin version 1.1 is released! [message #-982432] Sun, 16 February 2003 22:37 Go to previous message
Anonymous
I also noticed that the transition from the tunnel to the ground has a big ledge, where you must jump to get into the tunnel. I can't post a screen now, but it is on the way to the other base. (The outside way, the way without the bridge)
Previous Topic: gun enplacements
Next Topic: Tech Center/ Mutant Lab
Goto Forum:
  


Current Time: Fri Dec 20 07:42:58 MST 2024

Total time taken to generate the page: 0.00728 seconds