How to keep Models low poly [message #-981625] |
Tue, 25 February 2003 06:22 |
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Hi im working on ren- paintball ive been getting some nice3 models goin but there way to many poly like 2900!!!!! How do i keep them down???
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How to keep Models low poly [message #-981624] |
Tue, 25 February 2003 06:28 |
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Well for starters, if you are making a cylinder you dont need more than 8 sides. I never found a reason for more than 8 sides, I usually stick with around 6.
But in my Cambodia map, the wooden tower's post are 3 sided and still look great.
Just lower the amount of sides you use and delete any polys that no one can see.
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How to keep Models low poly [message #-981622] |
Tue, 25 February 2003 06:35 |
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Just use as many sides as are needed for it to appear that shape. 8 sides is plenty for most cylinders, sometimes you can go less, it depends on what you're doing and where it is.
You can also use the "Optomize" modifier, just select the objects you want and click on "Optomize", it will calculate which polygons are and aren't needed etc.
You can also go through the objects and delete the faces that are inside other objects, the ones that aren't visible from the outside.
You can also look at your model, and decide which parts of it could be done with a skin, some parts and details could be completely faked by a good skin.
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How to keep Models low poly [message #-981618] |
Tue, 25 February 2003 06:52 |
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When you click on the Cylinder button to create one, it dislays a list of different options for creation of a cylinder. One of them is Sides, it's default is 18, which is way too many for the most part. Just change that to 8 and you get a pretty Octagon
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How to keep Models low poly [message #-981617] |
Tue, 25 February 2003 06:52 |
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The faces panel dissapears when the object is converted to an editable mesh though, is there any way to change it then? Also would using a geo-sphere make any difference in polys than using a normal sphere?
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How to keep Models low poly [message #-981616] |
Tue, 25 February 2003 06:59 |
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Like if you create a 8 sided cylinder, than Convert to Editable Mesh, but now you want a 12 sided cylinder. There's no way to convert it back. You'd have to undo (ctrl+Z). Or you could delete a face, resize the verts out, create polygons to make the extra sides, etc. Or create a new one.
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How to keep Models low poly [message #-981615] |
Tue, 25 February 2003 07:03 |
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One of them, I think it was the Geosphere, has single polygons for it's faces, instead of the double polygons for the Sphere's faces.
I'd think the Geosphere, with similar settings and size as the Sphere would be less.
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How to keep Models low poly [message #-981613] |
Tue, 25 February 2003 07:50 |
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Hey Guys Can you tell me does it matter if you use the modifier "MeshSmooth" and then go down to "Smooth Groups" on its opions or something like that When I use this it seems to reduce the amount of polygons by a huge ammout e.g. 700 - 171
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How to keep Models low poly [message #-981610] |
Tue, 25 February 2003 21:07 |
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quote: Originally posted by Sir Phoenixx: Like if you create a 8 sided cylinder, than Convert to Editable Mesh, but now you want a 12 sided cylinder. There's no way to convert it back.
Yes you can.....
Just dont use the convert to editable mesh command instead pull done the long modifier list in the modifyers tab and click 'edit mesh' this gives you the ability to edit a mesh and select your object again.
note it dependes what you manipulate in the edit mesh as to weather you will be succesfully be able to add sides/segments to your object or change it's values for height etc..
Good luck
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