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Does it matter where you aim your repair gun? [message #-980542] |
Fri, 22 February 2002 14:44 |
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As many of you know that nod has a tactical disadvantage in the demo map (C&C_under). GDI can destroy the airstrip with a MRLS without being shot at by the Obelisk of Light, But what about nod? Well i'll tell you, If you want to destroy the GDI wepons factory you can shoot at it with the mobile artillery and not get hit by the guard tower, the secret is to move your artillery right up against the far wall and make it so you can just see the wepons factory. (note: this may take several tries for you to get it right and you need alot of backup because of enemy vehichles.) Hope this helps you in your multiplayer demo adventures, HAPPY FRAGGING!!!!!!!!!!!!
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Does it matter where you aim your repair gun? [message #-980540] |
Sat, 23 February 2002 15:54 |
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You can also run like hell through their backdoor with a Technician. If you jump and pray to whatever deity you believe in, you'l make it with about half HP or so left, then just mine yourself in the power plant and blow it up. I did this two or three times in a row today, even pulled it off when I had to defend my C4 charges with just my pistol against 3 people.
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Does it matter where you aim your repair gun? [message #-980538] |
Sun, 24 February 2002 08:12 |
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Air Strip is a lot bigger target compare to War factory and is in two parts. I think the map favours GDI slightly but not by much. You have to have a technian or eng in the base all time as Nod while GDI does not have to do that.
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Does it matter where you aim your repair gun? [message #-980537] |
Sun, 24 February 2002 08:25 |
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Yea, but if you consider that a Technician can get through the AGT with 1/2 health and the Obilisk will just go ZAP and he's dead. And if ... and.......... and............... What I'm saying is that it all evens out. [ February 24, 2002: Message edited by: Crazy Ivan ]
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Does it matter where you aim your repair gun? [message #-980535] |
Sun, 24 February 2002 15:03 |
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Good Luck but not all players are stupid allot of players mine the general area.Tunnals,Entrance,Entrance's to building. And some players even hide out where the enemie isn't expecting them. While a tech might get through he might also get killed faster than he place a NUKE or ION Beacon.Thats why I gave up on those rushs cause there not worth my Credits or time I would Rather stick to one thing ... YOUR DEFENSE IS OFTEN YOUR BEST OFFENSE! YOUR OFFENSE IS OFTEN YOUR BEST DEFENSE! Remember that!
[ February 24, 2002: Message edited by: Lt. Commander Shadower ] [ February 24, 2002: Message edited by: Lt. Commander Shadower ]
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Does it matter where you aim your repair gun? [message #-980533] |
Mon, 25 February 2002 09:33 |
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I believe the key to winning the demo is to have a number of decent ion cannon infantry and a decent number of snipers...tanx are overrated....unless of course u can get them into the enemy base in which case all chaos breaks loose. Happy Fragging.. Also...how often do any of u manage to run past the back entrance of the GDI base...does jumping actually help?
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