Patch, and why he's not as bad as some may think [message #-979185] |
Sat, 09 March 2002 05:14 |
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Two words: Headshot Machine.His tiberium flechette gun is like designed to do it. Just aim at the upper part of the body, and if you're close enough, it's a guaranteed kill, no matter what character it is. The spread on that gun makes it so that if you aim for the torso, you will hit the head (and god knows how big the NOD have their heads... Just look at those soldiers!). Be it mobius, gunner, mendoza, raveshaw, havoc, none of them can whoop your ass if you have good reflexes (by this, I mean that you start firing before, or at the same time as they do), considering of course that you are within effective range (which is quite small... a little bit further than a volt gun). It takes 3-4 seconds to kill a person with him (if you have good aim of course), even if you don't kill the target it still takes damage from tiberium, and he has enough armor to take 2 shots from the most powerful weapons. It's an anti-infantry unit though, so don't expect anything spectacular with buildings and armor. I don't see why people qualify it as a useless or newbie character. In the right hands, it can be devastating. Like a rapid-fire shotgun with longer effective range.
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Patch, and why he's not as bad as some may think [message #-979181] |
Sat, 09 March 2002 03:28 |
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Patch wastes too much ammo on vehicles to be effective, if your sitting there emptying a whole 100 clip on a tank your playing on a newbie server. Second, Try the MUCH cheaper officer and aim for the head, its the same thing. With the regular rifleman Ive seen good players down other regular classes in about 3 seconds. Now take the officer which is an upgrade of that. Patch isn't a bad charater, but for his price he is a ripoff.
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Patch, and why he's not as bad as some may think [message #-979179] |
Sat, 09 March 2002 07:42 |
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Patch and Sydney are the two best defenders that GDI has against stealth soldiers. For every shot they fire, there is a chance that they tiberium gas their target. (Similar to the Chem effect from Chemwarriors, but a little shorter in duration). When a stealth soldier is 'gassed' (or on fire), they take damage continuously keeping them visible longer.
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Patch, and why he's not as bad as some may think [message #-979174] |
Sun, 10 March 2002 05:10 |
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Not too sure exactly which map (think it was complex). Used patch like the stealth blackhand to sneak up to enemy hand of nod to place beacon. Was so easy i actually managed to run bak home and do another oneBTW, its SOOO stupid renegade doesnt count it as a win when beacon placed just SLIGHTLY off the middle of beacon pot.
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Patch, and why he's not as bad as some may think [message #-979171] |
Sun, 10 March 2002 04:08 |
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Gunner is better then patch, he does a lot of damage to infantry, and he scraps tanks. Theres just no point in being patch when he costs MORE then gunner. 350 would make patch worth it Otherwise you get a better deal with officers
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Patch, and why he's not as bad as some may think [message #-979170] |
Sun, 10 March 2002 06:37 |
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Indeed, patch is overpriced. But he is an excellent sneaking unit for GDI. You can see black hands, so you won't get surprised, and the high rof gives you the advantage in close up fights (which is what you'll be doing most if you're sneaking in). He's also great for protecting techies. As for officers, well, first, they can't see stealth soldiers, and also, it seems that the rof is a little slower than patch's. And it doesn't have the added tiberium damage.
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Patch, and why he's not as bad as some may think [message #-979169] |
Sun, 10 March 2002 08:03 |
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well after all the bad rap poor patch has been getting i didn't use him much after that. but i said what the heck and bought him in one game. it was on the city map and the nod was bringing in stealth tank after stealth tank. with patch's increased ability to see them i was wracking up tons of points. so he does have a purpose, but i'll bow to the majority opinion here and agree that maybe he's a bit overpriced.
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