Why Base Setups are unfair [message #-978894] |
Mon, 11 March 2002 01:52 |
|
GDI Barracks with beacon pedistol - One entry, very very small easily mined to all hell.Hand Of NOD with beacon pedistol - Two entry ways, back and front, and a second level to go running around looking for any GDIs who sneak in. And destroying either one of these is a huge hit to the other team. Its much easier to find a Nuke with the small GDI barracks than the Hand of Nod, and seconds count. This is really my only complaint for balence issues. Everything else seems to be up to speed. Let me know what ya think.
|
|
|
|
Why Base Setups are unfair [message #-978892] |
Mon, 11 March 2002 02:57 |
|
Sorry but Nod Airstrip is a larger than gdi airstrip and also the barrak is often place near the tunnel exit (depend by the maps)while the hand of nod is so far. (Only in the water map there's an exit near the hand of nod .It's true that in the gdi barr the mcp and beacon place is more difficult to approaching than in the hand of nod. *****God is a Dj***** Love!!! If You never loved!!! You never lived!!! WOL Nick: aleemy
|
|
|
Why Base Setups are unfair [message #-978891] |
Mon, 11 March 2002 03:14 |
|
quote: Originally posted by layersection: GDI Barracks with beacon pedistol - One entry, very very small easily mined to all hell.Hand Of NOD with beacon pedistol - Two entry ways, back and front, and a second level to go running around looking for any GDIs who sneak in. And destroying either one of these is a huge hit to the other team. Its much easier to find a Nuke with the small GDI barracks than the Hand of Nod, and seconds count. This is really my only complaint for balence issues. Everything else seems to be up to speed. Let me know what ya think.
Yep, you are right there
|
|
|
|
Why Base Setups are unfair [message #-978889] |
Mon, 11 March 2002 03:27 |
|
i dont think you are right ... i think the nod side is better then gdi, sure good team work can overcome this. i played over 100 games and i won a lot more games with nod, they stealth is very good if u use it right. a 4-5 flame tank rush is so deadly and very hard to counter if u dont have a realy good team. GDI needs 1 exit for the barx else it is to hard the defend against stealth blackhands
|
|
|
|
|
|
Why Base Setups are unfair [message #-978885] |
Mon, 11 March 2002 03:37 |
|
Your missing something here though. The beacon pedestal in the barracks is harder to defend because you are in a closed in spot. But then again the Hand of Nod there are about 10 different places to watch out if you count windows. Because of snipers. So I think t's pretty balanced. And arent't you people forgetting, TEAMWORK? If you have 3 or 4 people with you watching for snipers and helping you defend the beacon you WILL win.
|
|
|
Why Base Setups are unfair [message #-978884] |
Mon, 11 March 2002 03:38 |
|
thats true ... some maps GDI is a lil better and some maps nod is way better like in hourgrass(the map with the big hill) nod is much better there ... i never lost a game there when i was on nod
|
|
|
|