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timed C4 [message #-978846] Mon, 11 March 2002 06:41 Go to next message
Anonymous
Most(maybe all, I don't know) characters have the timed C4. I've tried selecting it and pushing my primary fire button. I back up and watch...nothing happens. I push my secondary fire...nothing happens. I plant another one and stand still...nothing happens. I press my action key...nothing happens.

It sure would be nice if I knew how to detonate this stuff.

timed C4 [message #-978845] Mon, 11 March 2002 06:50 Go to previous messageGo to next message
Anonymous
it takes 30 seconds for it to blow up, and no, there is no magic trick to make it explode sooner
timed C4 [message #-978844] Mon, 11 March 2002 06:53 Go to previous messageGo to next message
Anonymous
So, it does eventually blow up? I don't have to do anything but drop it right? Can they be disarmed by techs?
timed C4 [message #-978843] Mon, 11 March 2002 06:56 Go to previous messageGo to next message
Anonymous
yea, just drop it and defend it (if its on an MCT). it can be disarmed by engies.

also it stays if you die, unlike remote c4

timed C4 [message #-978842] Mon, 11 March 2002 12:39 Go to previous messageGo to next message
Anonymous
I am not positive but I think you can detonate the timed c4 if you detonate 2 remote c4's with it. I never been really around to check cause usually that's when the MCT/building goes BOOM.
timed C4 [message #-978841] Mon, 11 March 2002 13:23 Go to previous messageGo to next message
Anonymous
Uhm no.... its a twenty second charge no matter what.

One thing I have noticed is sometimes you have to wait one or two seconds before you can toss it.

Some good places to use it are:

- on MCT of enemy building
- on enemy harvester
- on enemy trooper or tank
- next to your beacon to destroy any one trying to disarm it
- and sometimes just tossing it in an enemy tunnel. It amazing how much of a punch one of these packs.

timed C4 [message #-978840] Mon, 11 March 2002 14:24 Go to previous messageGo to next message
Anonymous
its 30 secs

two timed and 2 remotes on a MCT will take down any building

timed C4 [message #-978839] Mon, 11 March 2002 16:51 Go to previous message
Anonymous
You need more then 2 remote C4 explosives to take down the NOD Obelisk, or GDI AGT.
Unforunatly you need to use 2 remote C4 and 2 timed C4 explosives to destroy them, and thats with using them directly placed on the MCT of the building!!!

--------------------------------------------

“Inferior tactics detected” – Cabal
“By the way, missile launch detected!” – Cabal

[ March 11, 2002: Message edited by: djkmDevastator ]

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