Chinook [message #-978765] |
Tue, 12 March 2002 08:36 |
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I prefer Gunner mainly because I played the rocket soldier alot in TFC. Same close quarter combat rule will apply: jump before you shoot. This way the rockets are angled down and if they miss they will still hit the ground near the target and do splash damage. Otherwise the rockets fly past the target and do nothing. Though splash damage in renegade is pretty much nil.
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Chinook [message #-978764] |
Tue, 12 March 2002 08:53 |
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well some of us aren't very good at video game moves like jumping, strafing and such. i do it, but usually lose one on one with a decent player up close. i prefer gunner's long rang and the ability to go after vehicles. in tunnels i'll buy a tech/hotwire and follow a group of friendlies and heal them up plus drop proxies as close as possible to the enemy entrance. in this way i feel i contribute more to the team than dying against good enemy infantry players(believe me, you guys are remorceless!)
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Chinook [message #-978763] |
Tue, 12 March 2002 12:05 |
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Would be cool If we could rocket jump like in TFC.LOL. Really though I agree with most peeps gunner for vehicles and officer for infantry lot easier to strafe against infantry for me with the officer.
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Chinook [message #-978762] |
Tue, 12 March 2002 13:31 |
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im still tryin to figure out how to deploy my con yard so i can just build my own buildings.....oh well, ill figure it out sometime..........
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Chinook [message #-978760] |
Wed, 13 March 2002 11:00 |
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when using either rocket solger.. aim in front of the incoming tank/infantry... at any givin point.. you can have a whole clip of rockets on tehre way to a target... and still hit before the target know what hits them... this is effective on City... you can hit either harvy fom the cover of teh tunnels and empty your clips before it reaches teh tib feild....
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Chinook [message #-978759] |
Sun, 16 June 2002 12:45 |
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ya crouching works 4 me like wen i c a sniper aiming at my head and i quite cant get his head i aleays 4get 2 crouch so he misses me and i kill him he always shoots b4 me
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Chinook [message #-978758] |
Mon, 17 June 2002 05:37 |
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quote: Originally posted by Killjoy: oh yeah and move erratically... move back and left then strafe right etc.... think of like a 5 step dance your going to do.. practice it keeping a light post or something in your sights.... then move to the battle field and try it out there.. you will be suprised how effective it is to move like a drunken maniac
bah i just go ballistic on my arrow pads, takes practice but its effecent enuf
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Chinook [message #-978757] |
Mon, 17 June 2002 05:42 |
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best use with most infantry is to sometimes strafe with your oponent you will have a 2 second window to have a perfect head shot before they catch on to what your doing, i've gotten so many rockets to the head this way, also you cant really compare gunner to officer becuase gunner is 400 while officer is a lower class 175, if it was basic rocket soldier to officer i would take the officer due to the pure infantry killing power, like running into a crownd of raveshaws and mowing them down with that powerful as hell gun. [ June 17, 2002, 00:44: Message edited by: kiwi98989 ]
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Chinook [message #-978756] |
Mon, 17 June 2002 01:23 |
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I've learned to get head shots very easilly while staffing. Crouching is just like saying "come get a nice frag buddy" since it slows you down.
Gunner is only good in close ranges to kill infantry and tight spots. at far range the officer is far better.
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Chinook [message #-978754] |
Mon, 17 June 2002 17:04 |
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please don't dig out long forgotten topics...
(can you say 'dig out topics' in english?)
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Chinook [message #-978753] |
Mon, 17 June 2002 07:51 |
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One time, me and an enemy were strafing around each other for 3 minutes. I was a soldier out of ammo, and the other guy was a Sakura. He was so bad at aiming. I ended up killing him with my pistol.
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Chinook [message #-978752] |
Mon, 17 June 2002 11:14 |
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"Hoping strafe" helps me a lot since Quake 2. If you begin to crouch, you become too slow and easy target.
Also, gunner's spalsh damage sucks, and you have to hit the target in order to make some real damage. It's only possible in close range combat.
That makes gunner almost useless against infantry.
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Chinook [message #-978751] |
Mon, 17 June 2002 13:42 |
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Gunner: good against everything
Officer: good against light vehicles and infantry.
There should be no choice. If you can't hit anything with gunner, get some skills. It's a fricking rocket launcher for god's sake, you only have to be close. One good head or chest shot ends most any standoff guaranteed. Gunner is definitely worth the extra 250 you have to spend on him.
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Chinook [message #-978750] |
Tue, 18 June 2002 05:22 |
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I love people who crouch, their heads are much easier to hit. And it appears you're talking about the rocket officer or gunner, gunner's rockets do more damage but cost more, so if you can keep infantry alive for a while, choose gunner, if you tend to lose your infantry quickly, choose the officer.
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