Have some noob questions. [message #-978402] |
Fri, 15 March 2002 04:19 |
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What is the difference between technician/hotwire and regular engineers besides the additional health? Because for 350 credits, that additional health doesn't really mean jack but it seems to be so popular. Similar to first question, what is the difference between Gunner and Rocket Launcher officer besides increased health. What exactly does Advanced Guard Tower dish out? Seen enough oblisk in SP to know what it does. And is 30 FPS good or bad?
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Have some noob questions. [message #-978401] |
Fri, 15 March 2002 04:24 |
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quote: Originally posted by Dinall: What is the difference between technician/hotwire and regular engineers besides the additional health? Because for 350 credits, that additional health doesn't really mean jack but it seems to be so popular.Similar to first question, what is the difference between Gunner and Rocket Launcher officer besides increased health. What exactly does Advanced Guard Tower dish out? Seen enough oblisk in SP to know what it does. And is 30 FPS good or bad?
a tech/hotwire can lay mines and has 2 c4's a gunner can shoot faster the Advanced Guard Tower has 4 chainguns and 1 rocket lancher, its good vs infantery but not very good vs tanks and 30 fps is ok
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Have some noob questions. [message #-978398] |
Fri, 15 March 2002 09:16 |
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Hotwires and Techs also have twice the repairing range of the Engineers, i.e. their beam goes twice as far. This way you can get more of them surrounding one MCT, or hit tanks and other vehicles from farther away. They also have a lot more explosives, and are well worth the 350 price tag. They're the best unit in the game for defending small areas, like buildings you're about to destroy, due to their proximity mines.
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