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When you start a game, who is the 1st money character /vehic [message #-978029] |
Mon, 18 March 2002 08:29 |
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i usually get an engie to start with and either put a couple of c4s in a tunnel, or follow a group of inf out. when i get enough money, i buy a tech/hotwire and start planting mines. once in a while i'll get a chem warrior or gunner, it depends whether anyone else is defending the base...
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When you start a game, who is the 1st money character /vehic [message #-978026] |
Mon, 18 March 2002 09:26 |
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Hotwire/Tech, always. These guys rule, and every team needs someone to lay down proxy quick. Next purchase on a non-defense map is a buggy/humvee....a quick rush into the enemy base early on is a great way to guarantee a blown up power plant. (you need to have good money earning strat's early, before you buy one. Go and shoot the harvester, or go collect a crate. When collecting a crate, make sure you ammo is full, becasue then you'll get about 100 creds or something. It drives me crazy to see people passing up the crates, they are such a great way to earn extra cash!!!)
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When you start a game, who is the 1st money character /vehic [message #-978024] |
Mon, 18 March 2002 11:02 |
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On the maps that have base defense I go for the harvey, usually i eigher do it with an engi or just an flame/grenade troppers. On maps without base defenses I get an engi and use my wicked pistol skills and try to do some major damage. One time on canyon I was a machine gunner and my freind an engi and we took out the war factory.
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When you start a game, who is the 1st money character /vehic [message #-978023] |
Mon, 18 March 2002 12:46 |
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No base defences = Hotwire or Technician Base defences = Sydney or Black hand elite (stealth soldier)NOTE: I never really use/buy vehicles, I only "acquire", the enemies vehicles, he,he. I mostly steal the Mommoth Tanks, if NOD. ----------------------------------------- “Inferior tactics detected” – Cabal “By the way, missile launch detected!” – Cabal
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When you start a game, who is the 1st money character /vehic [message #-978022] |
Mon, 18 March 2002 13:46 |
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GDI:go into battle as a regular auto rifle soldier, then become a hotwire to lay proxies in building doors (the joy of seeing a enemy run into a just proxied building...BOINK! ) NOD:flame trooper (these guys are pretty good. once in a game me and a auto rifle trooper got into the GDI barracks and layed our timed C4, they blew, he ran off, I stayed behined and razed the building to the ground all in the first few minutes then technician to lay proxies.
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When you start a game, who is the 1st money character /vehic [message #-978015] |
Tue, 19 March 2002 03:02 |
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dumb question, it depends on too many variables, if you buy the same unit on every map you suck. With the only exception being a tech/hot if you are always defense. What does it depend on? 1. The Map 2. The opening strat of your team 3. The unit make up of your team 4. Status of buildings 5. Position of front line 6. the unit make up of your enemy Sure you can all have individual strategies, but there is nothing more stupid than seeing after the first payday this kind of crap: 1 APC w/ 1 guy in it 1 Flame tank doing a solo rush 3 techs over mining the base 2 Snipers having to sneak net because the apc guy rushed off like a fool then everyone is dead... and poor.. and the front line is suddenly our barracks/hand Communication and teamwork.. hopefully will make it impossible for any good player to answer this question... with respect to the tech/hots who do like I do and sac points for defense.
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When you start a game, who is the 1st money character /vehic [message #-978011] |
Tue, 19 March 2002 04:17 |
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i didn't say it wasn't effective, i've done the same, my point is that it is more effective if by using teamwork you turn that 1 hot rush into a 4 hot rush and finish the base, or 2 hots and 2 guns.... sorry, don't get me wrong, when there is 0 teamplay on a server after many attempts i'll solo the mofo too, but saying that EVERY GAME i'm gonna solo apc/hot is stupid, you need to know the lay of the field to make that decision... i mean.. are you gonna solo apc run when there are 3 flanks blocking the field? or there is a PIC/mine trap setup waiting for you at the Oblisk? My point is the question is silly because in order to answer it you would need to paint a picture of the current situation on the field, which can be defined in the first few minutes of play. Also anyone who knows jack about base defense will stop your solo rush, get in a clan match and try that crap without a distraction and you're a dead man.... so thats my point really... it depends
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