When you start a game, who is the 1st money character /vehic [message #-978009] |
Tue, 19 March 2002 04:37 |
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of course i dont do it every time, if the other team is organized i dont even try. But if its 15 minutes into a 30 min game, and no one has even attempted to damage the ob/agt, then i will go in. Of course your much more successful with team work, even if its only one other guy who works with you.
I agree with you 100\%, a team with any organization will stop it no problem, i just thought you ment the tactic never worked.
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When you start a game, who is the 1st money character /vehic [message #-978007] |
Tue, 19 March 2002 04:41 |
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cool, we are on the same page then. I meant no offense and neither did you. The game is complex and thats the attraction of it all. P.S. would it not own if there was a TAB option that listed your team and thier current char/vehicle/location... you could then dedicate one member of the team to oversee strategy or if there is little or no teamplay you could balance your own side without having to rely on n00bs actually replying to you.. think I'll thread this in General
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When you start a game, who is the 1st money character /vehic [message #-978002] |
Tue, 19 March 2002 06:39 |
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quote: Originally posted by Rude: of course i dont do it every time, if the other team is organized i dont even try. But if its 15 minutes into a 30 min game, and no one has even attempted to damage the ob/agt, then i will go in. Of course your much more successful with team work, even if its only one other guy who works with you. I agree with you 100\%, a team with any organization will stop it no problem, i just thought you ment the tactic never worked.
Speaking of teamwork, 3 Sydney's with inf and medium tank support can take out a NOD OB. If you position Sydney correctly Sydney can take out the NOD OB without getting hit, trick is that if you have 1 Sydney it requires 3 trips for a refill, but 3 Sydneys can do the job provided you have inf and tank support as backup. For defending against FLAME TANK rushes in first few minutes on non AGT/OB maps and if 800 credits starting, have half your team get Chaingunners and other half get Havoc Gunners, both combinations have found to be most effective against 3-5 flame tanks in a rush. Medium Tanks are also good defense against Flame Tanks, Mammoths and MLRS are not good defensive units against Flame Tanks, they however are good against the NOD MOBILE ART units.
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When you start a game, who is the 1st money character /vehic [message #-978000] |
Tue, 19 March 2002 15:53 |
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Well, I usually start out with a Grenadier if GDI or FlameTrooper if NoD. Once I get enough money, I usually go as HotWire or a Technician and mine key tunnel entrances to bases, and then a couple buildings. I will also follow a vehicle out into the heat of the battle, and sacrifice myself to keep that vehicle in the fight. When I buy my first vehicle, it is usually a medium Tank for GDI, and if I am NoD, I usually go with either the Artillary or Stealth if I have the money on hand.
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When you start a game, who is the 1st money character /vehic [message #-977998] |
Wed, 20 March 2002 02:59 |
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NOD: First Unit = Standard Soldier First £$Character = Chem Warrior First Vehicle = Light Tank (they are GOOD, no REALY! You just have to know how to dodge sabot)GDI: First Unit = Standard Soldier First £$Character = Hotwire First Vehicle = Hummvee (then I defend a position at base - I am an agressive NOD and a defensive GDI)
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When you start a game, who is the 1st money character /vehic [message #-977997] |
Wed, 20 March 2002 03:59 |
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I take the rifle out, and kill people, but mainly shoot the harvester for lots of points, and money! Then I get the sniper. But When I get too 1000, I either take the Ramjet, or the railgun or Personal Ion Cannon, but it seems to me that the Personal Ion Cannon doesn`t work ver well. Its acuracy seems a bit off or something. Its weird. Peace
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When you start a game, who is the 1st money character /vehic [message #-977996] |
Wed, 20 March 2002 07:16 |
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GDI: First: Standard soldier (it's a lot more useful than most people give it credit for, headshots, draws enemy fire while giving no points, etc) Second: hotwire (if needed, depends on team ) Third: Mammoth (If there are people supporting, otherwise I'll stay as hotwire)NOD Whenever I can a Laser Chain gunner. I love them, the best tankkiller IMO Above assumes the needs of the team allow me too pursue my desired char. Otherwise I'll just do whatever they aren't doing.
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