HourGlass map.... Worst Map? Opinions? [message #-977295] |
Mon, 25 March 2002 04:46 |
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For you people that don't know the map its the one with the huge hill in the middle and the 2 paths around it to the right and left and a simple tunnel. The games on this map usually last the entire lenght. I for one don't like this map, and most other people don't either. People usually drop off the server when this map surfaces.. But the thing is that people don't use teamwork on this map.. a 3-5 flametank/med tank with or without APCs will destroy the defense tower.. But it seems sadly most games people do there own thing and not coordinate attacks Please people, when this map comes up read the chat messages and follow along with the plan, if not the game will last all day and you will be forced to poke around corners the entire game shooting. What do you think about this map? Does anybody know if they are going to release new maps?? I think we are in need for some new maps badly [ March 25, 2002: Message edited by: AzWhoopin ]
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HourGlass map.... Worst Map? Opinions? [message #-977294] |
Mon, 25 March 2002 04:55 |
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one nearly unstoppable tactic I never see anyone use... Drive Artillery upto the hill near the top, turn it backwards and have it face your base. Turn the Turret around with the 'V' key and sight it on the GDI base. Level the turret and start hitting the refinery stack. You can even hit the War Factory and Powerplant if you move forward a little. From a safe location, you can take out the GDI base. If you see Infantry or vehicles headed twords you, back off a little and blow them up as they crest the hill. For added protection, bring a couple of infantry defenders (snipers, Chem troopers) and an engineer. You can use multiple Artillery this way, just make sure you have someone to protect and repair the Artillery. I haven't found a GDI version of this tactic yet. Warning: Sometimes you will find yourself being banned for doing this or the server shuts down. It isn't your fault, some people just can't stand to loose. [ March 25, 2002: Message edited by: eg ]
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HourGlass map.... Worst Map? Opinions? [message #-977291] |
Mon, 25 March 2002 17:01 |
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All GDI have to do to counter that tactic is to repair their buildings. One hotwire can keep up with a Mobile Artillery. There is a better tactic. When Nod, buy an APC and a Hotwire. Rush the base - but DON'T stop at the AGT! Continue behind the warfactory. From there, you can either stop and bomb the factory or continue behind the refinery and take out either that or the powerplant - and those places are hardly ever mined. When GDI, use medium tank rushes. If you approach the Obelisk from the side you can get all the way up to it with your tank still intact. Then you can choose between Obelisk, Hand of Nod and Airstrip. Very rarely are all three buildings mined. Btw, IMHO Under is the worst map. Or Fields (Fields is exactly like Under except you can evade the AGT instead of the Obelisk. Boooring). [ March 25, 2002: Message edited by: Devon ]
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HourGlass map.... Worst Map? Opinions? [message #-977290] |
Mon, 25 March 2002 17:06 |
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you can also do this with the mrls but its alittle harder you can hit the hand of nod or obelisk without getting hit by it.Just sit just out of range of the obelisk and throw your missiles over the hill if you can find the right spot boom.
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HourGlass map.... Worst Map? Opinions? [message #-977289] |
Mon, 25 March 2002 17:22 |
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I was just going to mention a similar tactic to Devon which usually ends the map in minutes. Take an APC as mentioned with a driver and two passengers. Once behind the war factory one passenger jumps out near the door. the APC drives on to the refinery and drops the next passenger. At this point passenger 1 has placed the nuke at the war factory most GDI is rushing to disarm. Passenger 2 (an Engy) places the c4 on the MCT at refinery. That way GDI is divided between a nuke beacon and a "Refinery under attack". The APC should drive on to the power plant. If the driver can make it there then nuke it too. 50\% of the time the APC gets toasted trying to make it to the plant but if you do make it and nuke it...it can end the game in a few minutes later.
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HourGlass map.... Worst Map? Opinions? [message #-977288] |
Mon, 25 March 2002 17:30 |
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Hey SystemX, 2 people with beacons, 3 hotwires and an APC... First of all not often you get 2 people to buy beacons.. secondly if you are that far into the game when you can be a hotwire with a beacon I don't think you are going to be able to trot into the enemy's base with no resistance in an APC unless you are playing a load of retards...
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HourGlass map.... Worst Map? Opinions? [message #-977286] |
Mon, 25 March 2002 06:33 |
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You people didn't know that you can take a GDI MRLS and attack the Obelisk without being touched? Just go around one of the side paths, pull up a little, and blast away with the MRLS. Medium Tanks do a good job of it as well.
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HourGlass map.... Worst Map? Opinions? [message #-977285] |
Mon, 25 March 2002 06:54 |
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You can also take an infantry unit and stand either on top of the hill or in the left passageway and fire on the Obelisk. Even if it fires on you it won't hit you - the laser beam will pass right through you (provided you stand on the right spot). It's a great distraction and annoying as hell for Nod.
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HourGlass map.... Worst Map? Opinions? [message #-977284] |
Mon, 25 March 2002 06:59 |
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Hey ACup.. Whats new? ANd tankCmdr I think we played a few games together in the last few weeks. I knew about the around the corner thingy with the MRLS, I think everymap has a save spot to hit buildings with the MRLS from around corners, but the thing is that anyhitng that comes around the corner will kill you. Hey have you been playing the last few days? Even the lowest ping server I have been getting warped around and whatnot. A game last night I got to the NOD Airfield MCT untouched and clicked 2 timed C4s on the MCT then I was warped outside of it and the friggin 2 C4s were laying outside on the grass~ I was sooo mad LAGGY SERVERS for the last week, EVERYSERVER seems to be bad [ March 25, 2002: Message edited by: AzWhoopin ]
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HourGlass map.... Worst Map? Opinions? [message #-977282] |
Mon, 25 March 2002 07:18 |
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lol nottin much az that maps fine and good and also yes the side paths work great but also getting ontop of the hill and positioning ur mrl's in the right place u can hit the ref. without being touched by the obliskbtw az u got msn bro?
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HourGlass map.... Worst Map? Opinions? [message #-977279] |
Mon, 25 March 2002 21:03 |
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Az, couldn`t agree more - this is a lot of desktop strategy bull...take an APC with 2 nukes and 3 hotwires and take them for a sightseeing cruise throug the GDI base, yeah right. honey, GDI is usually heavily defending in "hourglass" with several moebius, sydneys and gunners camping who can destroy the APC in seconds - gone are your 3000credits. never ever have i witnessed anything like systemX`s plan happening. what really happens is one of the following: a) NOD flame rush > game over in 5 min. b) NOD too stupid/uncoordinated for flame rush > superbooooring sneak and shoot with artillery/MLRs IMHO, "hourglass" and "field" are the most sucking maps, "mesa" and island" rock.
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HourGlass map.... Worst Map? Opinions? [message #-977278] |
Mon, 25 March 2002 21:47 |
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The APC-behind-the-factory tactic almost never fails. I've done it like a dozen times and only failed once because there were too many tanks in the way. And who says you need three nukes? All you need is three technicians and an APC, one technician being yourself. That's definitely not hard to get together. GDI might be able to save one or maybe (MAYBE) even two buildings out of the three attacked buildings, but never all of them.
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HourGlass map.... Worst Map? Opinions? [message #-977277] |
Tue, 26 March 2002 00:30 |
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@Devon The "Infantry on top of the hill catching the attention of the obelisk without being hurt" is possible on some other maps as well, but i somehow feel a bit cheap disabling main base defense with a base character well almost cheap...there has to be some reward for playing GDI
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HourGlass map.... Worst Map? Opinions? [message #-977276] |
Tue, 26 March 2002 17:57 |
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quote: Originally posted by eg: one nearly unstoppable tactic I never see anyone use...Drive Artillery upto the hill near the top, turn it backwards and have it face your base. Turn the Turret around with the 'V' key and sight it on the GDI base. Level the turret and start hitting the refinery stack. You can even hit the War Factory and Powerplant if you move forward a little. From a safe location, you can take out the GDI base. If you see Infantry or vehicles headed twords you, back off a little and blow them up as they crest the hill. For added protection, bring a couple of infantry defenders (snipers, Chem troopers) and an engineer. You can use multiple Artillery this way, just make sure you have someone to protect and repair the Artillery. I haven't found a GDI version of this tactic yet. Warning: Sometimes you will find yourself being banned for doing this or the server shuts down. It isn't your fault, some people just can't stand to loose. [ March 25, 2002: Message edited by: eg ]
Something else I always do that works with both sides is drive an Artillery/MRLS around the corners, as close as you can without being shot by the defense. Then you can hit the War Factory/Airstrip on the left side and the Barracks/Hand of Nod on the right --- at least I think that's the way it is. Anyway you can blow something different up from both sides.
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HourGlass map.... Worst Map? Opinions? [message #-977273] |
Tue, 26 March 2002 08:12 |
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quote: Originally posted by AzWhoopin: For you people that don't know the map its the one with the huge hill in the middle and the 2 paths around it to the right and left and a simple tunnel. The games on this map usually last the entire lenght.I for one don't like this map, and most other people don't either. People usually drop off the server when this map surfaces.. But the thing is that people don't use teamwork on this map.. a 3-5 flametank/med tank with or without APCs will destroy the defense tower.. But it seems sadly most games people do there own thing and not coordinate attacks Please people, when this map comes up read the chat messages and follow along with the plan, if not the game will last all day and you will be forced to poke around corners the entire game shooting. What do you think about this map? Does anybody know if they are going to release new maps?? I think we are in need for some new maps badly [ March 25, 2002: Message edited by: AzWhoopin ]
well, i dont think its the worst, i just had a bad experience with it once. So, i was GDI and nobody ever bought a mammoth but me when i checked evewryone's credits with 'J', almost everybody had at least 1000-2000 credits NEVER USED throughout game they jus stuck with med. tanks and MRLS's! I even told my team "BUY MAMMOTHS PEOPLE!!!!!!!!." but nobody cared . In fact, the only time ANY team message came on AT ALL besides my own messages was "push our harvester back." That was easily the WORST non-teamwork game ive ever had misfortune of being in at the time
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HourGlass map.... Worst Map? Opinions? [message #-977272] |
Tue, 26 March 2002 09:04 |
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Mamoth tanks are great in smaller games and there isn't enough people to take it out. But in large games i hate being in a mamoth because they are expensive, a big target for everyone else, and they give the enemy a lot of points for blowing you up. Another point though is if you have engineers repairing the mamoths then they are a big problem for Nod. I say go for the mamoth if you will have an engineer. If not stay with the medium tank
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HourGlass map.... Worst Map? Opinions? [message #-977271] |
Tue, 26 March 2002 09:05 |
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Hourglass is pretty lame map only when you have a lame team. With good team work, this map can be a gas. Nod has to flame tank rush or bang away on one side with well supported artillery. GDI should use mammoths, the most scary tank in the game. When used in multiples with engie backup, can easily crush the enemy. Seen it done many times. Missle trucks can also be a good choice, but again, decent team backup is needed to protect your truck. My hated map has to be Walls (i think). The one with no base defenses and wall infront of bases. This map favors GDI big time. I have seen it and participated in mammoth tank rushes. You take 4 mammoths and attack nod as fast as possible. If you stick together and target same buildings, it's over. The only game I seen NOD stop this is when some how, someone got 2 artillery pieces on top of the wall, supported by techs. But if it's a server that starts you with mucho money....GDI should win everytime....so hence my dislike of this map... [ March 26, 2002: Message edited by: medbot1 ]
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