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Home » Renegade Discussions » Tactics and Strategies » HourGlass map.... Worst Map? Opinions?
HourGlass map.... Worst Map? Opinions? [message #-977270] Tue, 26 March 2002 09:13 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Fartmuffin:
well, i dont think its the worst, i just had a bad experience with it once.

So, i was GDI and nobody ever bought a mammoth but me
when i checked evewryone's credits with 'J', almost everybody had at least 1000-2000 credits NEVER USED throughout game they jus stuck with med. tanks and MRLS's! I even told my team "BUY MAMMOTHS PEOPLE!!!!!!!!." but nobody cared . In fact, the only time ANY team message came on AT ALL besides my own messages was "push our harvester back."

That was easily the WORST non-teamwork game ive ever had misfortune of being in at the time


I kinda like medium tanks over mammoth tanks.

EDIT: oh and med, that's walls. Not Field.

[ March 26, 2002: Message edited by: generalfox ]

HourGlass map.... Worst Map? Opinions? [message #-977269] Tue, 26 March 2002 11:11 Go to previous messageGo to next message
Anonymous
i think medium tanks are a lot better than mammy's
I can almost get 2 mediums 4 1 mammy and u can't get out of the gun fire in a mammoth
Overall mediums are a lot better and its not like they lack armour or firepower
BTW
hourglass is a good map because i don't like games that last only 5 min
i hate volcano
field, under , and city are okay maps
and Walls is my favorite
theres so many strats on that map
HourGlass map.... Worst Map? Opinions? [message #-977268] Wed, 27 March 2002 05:26 Go to previous messageGo to next message
Anonymous
eg, good tactic hitting the V key at top of hill, man I tryed it over and over with artil and tanks as nod and it seems like I should be hitting buildings big time not just the stack either, but it's like there is no damage? not hitting buildings NONE, it's sick even when I back up so getting hit buy AGT no luck what gives, as this is a incredable discovery for this map, man I can scope the whole F in base?
HourGlass map.... Worst Map? Opinions? [message #-977267] Tue, 26 March 2002 23:04 Go to previous messageGo to next message
Anonymous
I prefer maps without Base defense in games over 30 mins.. 30 min games or under I don't really care. But last night all games with Base defense lasted 40-50 mins, way way to long for 1 game.
HourGlass map.... Worst Map? Opinions? [message #-977266] Tue, 26 March 2002 23:13 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by medbot1:

My hated map has to be Walls (i think). The one with no base defenses and wall infront of bases. This map favors GDI big time. I have seen it and participated in mammoth tank rushes. You take 4 mammoths and attack nod as fast as possible. If you stick together and target same buildings, it's over. The only game I seen NOD stop this is when some how, someone got 2 artillery pieces on top of the wall, supported by techs. But if it's a server that starts you with mucho money....GDI should win everytime....so hence my dislike of this map...

[ March 26, 2002: Message edited by: medbot1 ][/QB]


uhhuhh...until GDI can afford a mammy and take them to NOD´s base I ´d already have blown their base apart as stealth+beacon - so easy on walls.

HourGlass map.... Worst Map? Opinions? [message #-977265] Wed, 27 March 2002 00:55 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by AzWhoopin:
Hey SystemX, 2 people with beacons, 3 hotwires and an APC... First of all not often you get 2 people to buy beacons.. secondly if you are that far into the game when you can be a hotwire with a beacon I don't think you are going to be able to trot into the enemy's base with no resistance in an APC unless you are playing a load of retards...

AzWhoopin, Can you read? Please show me where I state you need 3 Hotwires?

This strategy takes 2500 credits...which is easy money. Two players with $1000 each , 1 player with $500 for APC. Engineers are free.
this can be earned within the first 2 min of the game.

A single engineer can't take out the tiberium refinery alone....but he is not supposed to. He is only supposed to plop his c4 so that the team gets divided and confused as to where to go.

BTW, genius! it's not hard at all to get two player's with beacons if there is teamwork involved.

HourGlass map.... Worst Map? Opinions? [message #-977264] Wed, 27 March 2002 01:30 Go to previous messageGo to next message
Anonymous
you are probably not close enough to the buildings.

You have to watch the Dot on the map, not the targeting circle.

One problem I found was I wasn't close enough when I first used this tacitc. I had to move forward just a little and i was then hitting the refinery stack.

HourGlass map.... Worst Map? Opinions? [message #-977263] Wed, 27 March 2002 17:21 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by SystemX:
BTW, genius! it's not hard at all to get two player's with beacons if there is teamwork involved.


Yes it is, not too many people are going to risk losing 1000 hard earned money (no way your gonna have 1000 credits in 2 mins with a 0 credit server) the only map where money comes in quick is islands. And if the beacons are disarmed or you get killed on the way you are back at your base with no money and no points and will probably finish the game in the bottom half of the score.

HourGlass map.... Worst Map? Opinions? [message #-977262] Thu, 28 March 2002 10:48 Go to previous messageGo to next message
Anonymous
eg: Thanks agin, ya I know what you mean by the dot not target circle, I'll just have yo practice soom more. If you ever read this, maybe you can quickly mention the buildings that this tactic works on, or works on the best? Thanks man,
HourGlass map.... Worst Map? Opinions? [message #-977261] Thu, 28 March 2002 23:38 Go to previous message
Anonymous
Pretty lame map. Usually a standoff. I always go for a 3-man flame tank rush right over the top if Nod. If GDI I find this map really tedious. Your only option is to clog play defense and get mammy's with hotwires working the tail end in all three attack channels.

If you can APC rush on this map you are playing against retards.

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