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Promoted units [message #-976164] Wed, 03 April 2002 07:33 Go to next message
Anonymous
I think it would be real cool if units got promoted like in Red alert 2 every time they killed 3 times there worth in unit{minus the free units a first row of bought units i.e officer, rocket launcher} It would make keeping yourself alive that much more fun a profitible! let me know what you think.
Promoted units [message #-976163] Wed, 03 April 2002 07:55 Go to previous messageGo to next message
Anonymous
You know, I sort of agree with this post.
Maybe it would steadily increase your damage, or armor, or max ammo count or something.
If your a hotwire, and you blew up a building, maybe you get a few more c4 per refill, or a better weapon or something.
I think this would cause all sorts of balancing havoc, but it might make a good mod.
Promoted units [message #-976162] Wed, 03 April 2002 08:25 Go to previous messageGo to next message
Anonymous
hey particle dude! yes, i'm 45!! if i coulda been born later, i would have, but oh well. lol.. anyway, i do like the idea of going up levels or promotions. it wouldn't and shouldn't be anything too dramatic, mind you, for the very reason you spoke of. otherwise those killer/snipers would be able to see through walls by the end of the game. lol...
Promoted units [message #-976161] Wed, 03 April 2002 08:39 Go to previous messageGo to next message
Anonymous
it would be cool if you could get better wepons or more c4. Tanks would be another story
Promoted units [message #-976160] Wed, 03 April 2002 11:48 Go to previous messageGo to next message
Anonymous
max ranked mammoth tanks could shoot two shells burst instead of just one, i like the idea of a stealth tank shooting four rockets instead of two. Plus the extra c4 is a good idea, i always wanted to me mobius with two timed c4's!
Promoted units [message #-976159] Thu, 04 April 2002 05:26 Go to previous messageGo to next message
Anonymous
A halflife mod called Firearms does something like this. everytime you get 10 kills or complete an objetive, winning the round, you go up a rank. nothing spectacular, just something to complement you.

So there was a realod skill that shaved 25\% of your reload time off, there was another that made you a bit more accuracte, another one gave you medical skills, so forth.

Something like that ould be intresting. But the bonus shouldn't be too spectacular. Mabye an akimbo skill so you can use akimbo pistols?

Like i sed, if this idea is ever implemented, the skills must be worth getting, but musn't give the receiver an overpowering advantage.

Promoted units [message #-976158] Thu, 04 April 2002 00:40 Go to previous messageGo to next message
Anonymous
one very modest thing they could do would be to just give you all your health, armor, and ammunition back instantly each time you went up a level. that way you wouldn't have to run back to base....
Promoted units [message #-976157] Thu, 04 April 2002 03:56 Go to previous messageGo to next message
Anonymous
That's a great idea....
Especially the ammunition bit.
Promoted units [message #-976156] Thu, 04 April 2002 17:04 Go to previous messageGo to next message
Anonymous
Good idea -

but all the promoted players would camp to protect their rating.... VBG


Promoted units [message #-976155] Thu, 04 April 2002 07:22 Go to previous messageGo to next message
Anonymous
That's true. You hae to be willing to give your life, and rewarding staying alive would prevent the sort of self sacrafice that really helps the team (i.e. engi rushes...you know you're gonna die. Flame rushes...you know you're gonna die. APC rushes....you KNOW you're gonna die.....Heck, ANY rush, you're pretty darn sure to die.)
I might be an interesting server option though.
Promoted units [message #-976154] Thu, 04 April 2002 10:01 Go to previous messageGo to next message
Anonymous
Sweet....my rating just jumped from two to three stars!! Uh oh....I just set myself up for a bunch of one star votes, didn't I?
Promoted units [message #-976153] Thu, 04 April 2002 10:58 Go to previous messageGo to next message
Anonymous
Everytime you go up a level it should be harder to get to the next level i think. Like to get to rank 1, you need 3 kills, but to get to rank 2 you need 6 more kills etc... I think that would keep peeps from gaining levels to quick
Promoted units [message #-976152] Thu, 04 April 2002 11:13 Go to previous messageGo to next message
Anonymous
agreed with the upgrade .... like that, because when you still alive for a long time, with a lot of kill, it will be a reward
Promoted units [message #-976151] Thu, 04 April 2002 15:30 Go to previous messageGo to next message
Anonymous
hey dev, are ya readin' this?? we want promotions NOW!! to heck with the orcas and apaches, they suck anyway. give us promotions!! lol.. j/k dev..

ps. do you suppose dev even reads the tac and strat forum? anyone ever see him post here?? i think this is the forgotten forum. know why? cuz the intelligence of those that post here is much higher than the average poster on the general forum. lol...

Promoted units [message #-976150] Thu, 04 April 2002 22:22 Go to previous messageGo to next message
Anonymous
Yes, they are afraid we might out-smart them .
Promoted units [message #-976149] Thu, 04 April 2002 22:26 Go to previous messageGo to next message
Anonymous
i'm afraid i must agree.
Promoted units [message #-976148] Thu, 04 April 2002 22:27 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Particle Noun:
Sweet....my rating just jumped from two to three stars!! Uh oh....I just set myself up for a bunch of one star votes, didn't I?

Dont worry, You got 5 stars from me!

Promoted units [message #-976147] Thu, 04 April 2002 22:48 Go to previous messageGo to next message
Anonymous
A good idea, it would encourage skilled play. But wouldn't it be unfair? The really skilled people get better whilst the poor players get handicapped! It would also discourage the suicide run(my favourite tactic to confuse the enemy).
Promoted units [message #-976146] Thu, 04 April 2002 22:57 Go to previous message
Anonymous
How about if you cap the higher rated player? -- you get half of their rating...


Ohh -- more base campers..... HEE HEE HEE

(while they are busy shining their new stars -- a new grunt walks in and plants c-4 on their noggin...)


Promoted units [message #-976145] Wed, 03 April 2002 07:34 Go to previous message
Anonymous
Im trying to make my own mod, and need to know how to increase/decrease armor and health for certain vehicles and characters. And if possible, is there a way to give different weapons to the characters in multiplayer, (ie. give Dr. Mobeus a shotgun instead of that crappy lightning gun.)

Thanks: Very Happy

PS: Im not using this for a trainer or cheats, its for a TC Mod im attempting to make. I reduced the physical armor of the tanks, so i need to reduce the max armor in the corner of the screen.

Promoted units [message #-976144] Wed, 03 April 2002 09:06 Go to previous message
Anonymous
that "crapy energy gun" is called the volt rifle (I believe), and hell no it doesn't suck. I've taken down plenty of flametanks with that sucker, not to mention infantry. The gun totally rocks when it comes to defending a base. It's also very good when protecting a beacon.
Promoted units [message #-976143] Wed, 03 April 2002 11:27 Go to previous message
Anonymous
well, do you know how?

I know its in the always.dat file, all i need to know is how to extract the contents or edit the actual file. I dont want to edit it with note/word pad, itll take to long.

Thanks guys.

Promoted units [message #-976142] Wed, 03 April 2002 11:30 Go to previous message
Anonymous
always.dat has alot of **** in it good luck finding it .. also u can use xcc mixer to extract
Promoted units [message #-976141] Wed, 03 April 2002 11:41 Go to previous message
Anonymous
the file doesnt work... its called vehicles.ini... but it doesnt work... so wait for the mod tools...
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