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guys I have a patch that....... [message #-975982] Wed, 03 April 2002 11:02 Go to next message
Anonymous
I have a patch that:
In the singel player of renegade, in the first level you could actually drive an ORCA
I swear I am not lying if you want it just email me and I will email you back with the download ok, so don't forget leave your email at the posting back for me so I could email you that,

ok after the GDI officer says that "we pushed them back" then engineers come and they repair the tank for ya, then after that, a chinook is going to drop an orca for you, all you do is unzip that file into the
C:westwood/renegade/data
and then do what I said above....... null

guys I have a patch that....... [message #-975981] Wed, 03 April 2002 11:03 Go to previous messageGo to next message
Anonymous
and I forgot my email is:

bahadour2003@hotmail.com

guys I have a patch that....... [message #-975980] Wed, 03 April 2002 18:17 Go to previous messageGo to next message
Anonymous
i think nearly everyone on the forums has that patch now. It's been availible for days.
guys I have a patch that....... [message #-975979] Wed, 03 April 2002 21:06 Go to previous messageGo to next message
Anonymous
It was me that worked out the code and all credit should goto me !

--Shaun--

guys I have a patch that....... [message #-975978] Thu, 04 April 2002 20:30 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Planetshaun.co.uk:
It was me that worked out the code and all credit should goto me !

--Shaun--



Worked out the code??? YOU CHANED A LINE IN j777d's MOD! j777d SHOULD HAVE ALL CREDIT!

Here is the file shaun says he worked out, notice the text over "Cheat Sheet"

;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________
;recon bike added by j777d
;******************* CHEAT SHEET ******************************

;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP

;************************* Transport Helicopter Hummvee Drop ************************

; ****************************** Trajectory Transport

-1 Create_Object, 1, "XG_TransprtBone", 0, 0, 0, 0
-1 Play_Animation, 1, "XG_TransprtBone.XG_HD_TTraj", 1
-700 destroy_object, 1

; ****************************** Transport

-1 Create_Object, 2, "v_GDI_trnspt", 0, 0, 0, 0,
-1 Attach_Script, 2, "M00_Damage_Modifier_DME", "0.15,1,1,0,0"
-1 Attach_to_Bone, 2,1,"BN_Trajectory"
-1 Play_Animation, 2, "v_GDI_trnspt.XG_HD_Transport",1
-700 destroy_object, 2

; ****************************** Trajectory Humvee

-1 Create_Object, 3, "XG_HD_HTraj", 0, 0, 0, 0
-1 Play_Animation, 3, "XG_HD_HTraj.XG_HD_HTraj", 1
-700 destroy_object, 3

; ****************************** Med Tank

-1 Create_Object, 4, "VDC_GDI_MEDTNK", 0, 0, 0, 0,
-1 Attach_to_Bone, 4,3,"BN_Trajectory"
;-437 Attach_to_Bone, 4,-1,"BN_Trajectory"
-437 destroy_object, 4


;*******************************Create real Med Tank

-436 Create_Real_Object, 5, "CnC_GDI_Orca", 3, "BN_Trajectory"
-436 Attach_Script, 5, "M00_Damage_Modifier_DME", "0.15,1,1,0,0"
-436 Attach_to_Bone, 5,"BN_Trajectory"
-440 Attach_Script, 5, "MX0_A03_TANK", ""

; ****************************** Harness

-1 Create_Object, 6, "XG_HD_Harness", 0, 0, 0, 0
-1 Play_Animation, 6, "XG_HD_Harness.XG_HD_Harness", 1
-700 destroy_object, 6

[ April 05, 2002: Message edited by: OllBollen ]

guys I have a patch that....... [message #-975977] Fri, 05 April 2002 04:33 Go to previous messageGo to next message
Anonymous
there is too many AIr Units mods now ahhhhhhhhhhhhhhhhhhhhhhhhhhhhh
guys I have a patch that....... [message #-975976] Fri, 05 April 2002 04:46 Go to previous messageGo to next message
Anonymous
Yeah, give me credit. Actually, I just changed 1 line in Westwood's script file. So I think they deserve the credit.
guys I have a patch that....... [message #-975975] Sat, 06 April 2002 17:20 Go to previous message
Anonymous
Give me the credits--> I was the first who enabled the Recon Bike and SSM Launcher
guys I have a patch that....... [message #-975974] Wed, 03 April 2002 12:27 Go to previous message
Anonymous
Is there a way to host a multi-player Comp-Stomp (a comp stomp is where you have 2 or more ppl against a computer player on the opposite team)? If no, thats what I thought. Whould anyone like one. I used to do that all the time in RA2 and TS.

[ April 03, 2002: Message edited by: unit037 ]

guys I have a patch that....... [message #-975973] Thu, 04 April 2002 00:16 Go to previous message
Anonymous
That would be nice, but I don't think it's possible. Especially considering the AI sucks b@lls so bad, it would be too easy.
guys I have a patch that....... [message #-975972] Thu, 04 April 2002 06:52 Go to previous message
Anonymous
it is possible, there is mod that lets yo play single player maps in multiplayer. You can even be nod and the AI wont shoot you then .
guys I have a patch that....... [message #-975971] Wed, 03 April 2002 13:21 Go to previous message
Anonymous
Is it better to have higher ar lower rank?
guys I have a patch that....... [message #-975970] Wed, 03 April 2002 13:39 Go to previous message
Anonymous
if you're talking about ladder rank, then lower is the way to go...
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