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One tiny little change that will make AGT equal to obelisk a [message #-975763] |
Fri, 05 April 2002 15:55 |
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quote: Originally posted by Mikeon: no machine guns please, cause then the infantry would never make it thru the door. I rather gdi would ahve turrets instead. because think about it.
if you ever played td the gdi had 2 types of guard towers. they should add the other type of guard tower.
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One tiny little change that will make AGT equal to obelisk a [message #-975757] |
Sat, 06 April 2002 12:19 |
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I think that they could waste 2 of the machine guns on the AGT. And put up little guard towers with 1 machine gun. It would also be nice if players could climb up into them and shoot at oncombing enemy units. That would balance in a little better for them doing damage against tanks, it just means that the players would reazlize "hey im gunner i can shoot at that flame tanks that about to run me over from and elevated position, i think its better."
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One tiny little change that will make AGT equal to obelisk a [message #-975755] |
Sat, 06 April 2002 13:34 |
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thats why you dont engi rush the tower, its very cheap when a flame tank can assult the tower and then when its destroyed the engi inside can run inside and do even more damage, its harder to assualt the obelisk so the reward for that is you can engi rush it, my plan is to make it so that flame rushes are more easly counterd without changes a great deal of programing.
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One tiny little change that will make AGT equal to obelisk a [message #-975754] |
Sat, 06 April 2002 13:44 |
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but flame rushes are easily countered, gdi just have to work together. Remember that game kiwi on mesa we held off your flame rush the first few times, then my team thought they were invincible and bought mammies. They all crammed into the cave while u came the side entrance and blew everything up
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One tiny little change that will make AGT equal to obelisk a [message #-975753] |
Sat, 06 April 2002 15:23 |
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I think all they need to do to make it even is either a) add turrets like nod have. b) make a platform or something to shoot from on top. or c) remove the minimum range from the maching gun portion or make seperate guns that have no min-range. Other than that it is a well balanced game, with the exception of the fact that a flame can take out a medium tank for same price AND go on to destroy the AGT (ive done this).
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One tiny little change that will make AGT equal to obelisk a [message #-975750] |
Sun, 07 April 2002 18:30 |
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Heres a fact to consider, normally in c&c the advanced guard tower did not fire bullets, It fired just salvos of rockets. I think that if they want to "even it up" they should give GDI some normal guard towers that do the job of rapid bullet firing and pump up the AGT's rocket firing power and frequency to compensate for the current lack of effectivness the rockets pose. At least that is how it originally was. What i mean by that is to take away the AGT's rapid bullet firing and move it to the normal towers where it was in the original c&c. [ April 08, 2002: Message edited by: Forever_Light ]
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