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How many seconds to take out a building with... [message #-975748] Fri, 05 April 2002 08:55 Go to next message
Anonymous
I was doing some testing in multiplay practice and found how out how long it takes for each vehicle to takwe out a structure single-handedly, no repair, and on continuous fire.

NOD------------------TIME-------SHOTS
light tank:--------65 secs------44
mobile artillery:--37 secs------25
flame tank:--------35 secs------N/A
stealth tank:------35 secs------24

GDI
medium tank:-------55 secs------37
mrls:--------------42 secs------36 (6 salvos)
mammoth shells:----39 secs------39
mammoth rockets:---26 secs------28

Forgot to count the number of shots for each, so i might go back and do that later.
Anyway, here are some interesting points:

1.mammoths are the best at taking out buildings with their rockets, which have a short range, so use the shells until u get up close enough. Unfortunately most people are too afraid to get their shiny new mamoth scratched, so u cant really mammoth rush on public server. Shame
2.Stealth tanks do just as must damage to buildings as flamers, but get killed twice as fast. Though with a squad of 4 stealths, it might be possible to sneak into their base (base defences must be down) undetected and suddenly fire on a building near the back.
3.for all intensive purposes it appears mobile artillery is better than mrls. The ma has a fully rotatable turret, deals damage faster, easier to aim (at least in my opinion) an i believe the shell is faster too. Though i guess the multiple rockets could be useful at certain times, instead of just one shot.
4.Some people have posted ideas about light tank rushes on agt and med tank rushes on onlisk, but apparently they wouldn't be as effective as a flame rush. Even though the light tanks get to fire before the flamers do, i think the flamers would still kill faster in the end. Medium tanks might work ok, but obviously not as good as a flame rush. You might also want to try a mammoth rush if u can afford it and have some teammates with actual cajones.

EDIT: added the number of shots for each. Thanks for stars . Please feel free to post any ideas/comments of your own based on my findings.

[ April 06, 2002: Message edited by: mynameisogun ]

[ April 06, 2002: Message edited by: mynameisogun ]

How many seconds to take out a building with... [message #-975747] Fri, 05 April 2002 10:52 Go to previous messageGo to next message
Anonymous
this is very informative! thanks for running a test to figure this stuff out!
How many seconds to take out a building with... [message #-975746] Fri, 05 April 2002 12:07 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by kiwi98989:
this is very informative! thanks for running a test to figure this stuff out!


lol i too think it is good i didnt know someone will do these tests when missiles and bullets are flying and wheezing about

How many seconds to take out a building with... [message #-975745] Sat, 06 April 2002 03:42 Go to previous messageGo to next message
Anonymous
WOOOO didn't know that! i like info like that, now i maby will be even better, and you mynameisogun, you got a five (rating) from me.
How many seconds to take out a building with... [message #-975744] Sat, 06 April 2002 04:02 Go to previous messageGo to next message
Anonymous
goo job 5 stars
How many seconds to take out a building with... [message #-975743] Sat, 06 April 2002 17:22 Go to previous messageGo to next message
Anonymous
5 stars awarded
How many seconds to take out a building with... [message #-975742] Sat, 06 April 2002 06:36 Go to previous messageGo to next message
Anonymous
you look like you had some time on your hand... cool itat might be relly helpfull[if i can get renagade running]
How many seconds to take out a building with... [message #-975741] Sat, 06 April 2002 07:16 Go to previous messageGo to next message
Anonymous
Thanks, but how is 36 MRLS shots 9 salvos?
If a salvo is a clip, and there's six shots in a clip, that just doesn't make any sense.... that would be 6 salvos... or is it 9 salvos and 54 shots?
How many seconds to take out a building with... [message #-975740] Sat, 06 April 2002 07:23 Go to previous messageGo to next message
Anonymous
How many seconds to take out a building with... [message #-975739] Sat, 06 April 2002 07:37 Go to previous messageGo to next message
Anonymous
Umm... the MRLS damages buildings ALOT more
How many seconds to take out a building with... [message #-975738] Sat, 06 April 2002 07:39 Go to previous messageGo to next message
Anonymous
I try to do that all the time, Last week gdi the team i was on rushed the nod base and i just took my tank to the NOD-barraks and blasted away with the 120mm cannons and then when i got a wee bit closer, I used the rockets and WOW!! Look at the life drain on that nod-barracks... I learned to use the rockets early in the demo, i was just messing around and it the mouse2 button and rockets came out, I was like, hahaa My enemy is really dead now..

I am evil with a tank... dont hate me, Learn from me.. ADAPT, OverComE, etc..

How many seconds to take out a building with... [message #-975737] Sat, 06 April 2002 08:35 Go to previous messageGo to next message
Anonymous
Sorry about the confusion, the mrls is 36 rockets consisting of 6 salvos of six rockets, not 9. My bad.
How many seconds to take out a building with... [message #-975736] Sat, 06 April 2002 10:27 Go to previous messageGo to next message
Anonymous
quote:
3.for all intensive purposes it appears mobile artillery is better than mrls. The ma has a fully rotatable turret, deals damage faster, easier to aim (at least in my opinion) an i believe the shell is faster too. Though i guess the multiple rockets could be useful at certain times, instead of just one shot

i disaggree, becuase teh rockets have to come out strait you can get tehnm to curve adn fire into teh tunnels or hit the obelisk withour worrrying about being shot, you can taek out teh ob on just about every level useing that stratagy
Although it does becoming annyoing when trying to attacksomethign from behind, but othere than that i must say the MRLs are better
How many seconds to take out a building with... [message #-975735] Sat, 06 April 2002 20:25 Go to previous messageGo to next message
Anonymous
Very interesting stats...

I agree with the comparison of MA/MRL and F-tank rush/M-tank rush.

How many seconds to take out a building with... [message #-975734] Sat, 06 April 2002 21:17 Go to previous messageGo to next message
Anonymous
Doesnt the various buildings have various health levels?
How many seconds to take out a building with... [message #-975733] Sat, 06 April 2002 23:21 Go to previous messageGo to next message
Anonymous
No, all buildings except the Nod turrets have the same health.
How many seconds to take out a building with... [message #-975732] Sun, 07 April 2002 06:07 Go to previous message
Anonymous
Not2dat4u, I Don't even know what you said...
Learn how to spell, maybe take some night classes...
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