Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » Real-life tactics no one seems to use.
Real-life tactics no one seems to use. [message #-975210] Tue, 09 April 2002 13:39 Go to next message
Anonymous
Supressive fire: MLRSes and Artillery are forms of "indirect fire." As is customary with indirect fire, you don't always have to have a target to let loose.

Take a map like Field. If you were to field three MLRS OR three artillery, and just pound away at the section of the entrance of the enemy base, you'd be hard pressed to find the rare player willing to deal with that many high explosives going off - ESPECIALLY on foot.

This strategy works perfectly for APC and medium tank rushes, as it keeps the enemy back in the base and for the most part not shooting you en route.

-----

RECONNOITERING. Why do I have to be consistently frigging SURPRISED when four flamers come into our base? If you just got sniped in the field and saw four flamers come out of the NOD base, I THINK THAT'S INFORMATION PEOPLE COULD PUT TO GOOD USE.

-----

WIMPS HAVE NO PLACE IN BATTLE. Earlier tonight, I was on field and saw FOUR MAMMOTHS, a FIERCE force to be reckoned with, STAYING STILL at the base entrance shooting all the way across the map to artillery which was killing them SOUNDLY. GDI must have gone through 25 mammoths. It was SICKENING.

LESSON NUMBER ONE - GO INTO SKIRMISH AND PRACTICE SHOOTING WHILE MOVING AGAINST A TREE OR SOMETHING. MOST MODERN TANK DRIVERS DO *NOT* STAY STILL WHEN FIRING. STAYING STILL MAKES YOU A PERFECT TARGET FOR ANTI-TANK FORCES.

LESSON NUMBER TWO - USE COVER. EVEN A TREE CAN SAVE YOU ONE OR TWO HITS. IN FIELD, USING THE FARMHOUSE FOR INTERFERENCE CAN SAVE YOUR LIFE.

LESSON NUMBER THREE - IF YOU'RE A F***ING IDIOT OR LAGGED BECAUSE YOUR GRANDMA'S EMACHINES WITH A 33.6 MODEM CAN'T CUT IT, DON'T BUY AN APC!

-----

In the Army, tanks do not go out alone when there is an equal or overwhelming force nearby. That's why you rarely ever see a picture of ONE Abrams M1A2 in the field. Two barrels and two minds are better than one prick getting his jollies off with a 120mm cannon.

-----

Specialized units are just that, specialized. MEANING NOT MANY. On a team of 12, you DON'T need three snipers and FOUR stealth suits.

-----

I'm >< close to giving up public server Renegade and going strictly to clan-based where people with two frigging brain cells to rub together actually KNOW these things.

Real-life tactics no one seems to use. [message #-975209] Tue, 09 April 2002 22:06 Go to previous messageGo to next message
Anonymous
Why do everyone say MLRS? It's MRLS! Not a big deal but it's getting annoying since EVERYONE is saying it wrong.
Real-life tactics no one seems to use. [message #-975208] Tue, 09 April 2002 23:30 Go to previous messageGo to next message
Anonymous
Just my two bits about the above comments ...

quote:
LESSON NUMBER ONE - GO INTO SKIRMISH AND PRACTICE SHOOTING WHILE MOVING AGAINST A TREE OR SOMETHING. MOST MODERN TANK DRIVERS DO *NOT* STAY STILL WHEN FIRING. STAYING STILL MAKES YOU A PERFECT TARGET FOR ANTI-TANK FORCES.

This is by far the best method for tank warfare. However, it is difficult sometimes to move and shoot. At least for me I like to be an eng and drive while giving someone else the controls on the gun. Then all I focus on is the driving and dodging. Also, when you need to repair you can jump out and not have to worry about someone sneaking up and snatching your tank. Of course, you need to be playing with quite a few players to man up 2 on a tank. But, it is all about teamwork !!

Real-life tactics no one seems to use. [message #-975207] Tue, 09 April 2002 23:32 Go to previous messageGo to next message
Anonymous
it is MLRS wich stands for Multiple Launch Rocket System look it up if you dont believe me.
Real-life tactics no one seems to use. [message #-975206] Tue, 09 April 2002 23:39 Go to previous messageGo to next message
Anonymous
There must be 2 different ways, an American way and a British way (we use them too).
I think in the UK they are MRLS, Multiple Rocket Launch system.
Real-life tactics no one seems to use. [message #-975205] Tue, 09 April 2002 23:55 Go to previous messageGo to next message
Anonymous
quote:
it is MLRS wich stands for Multiple Launch Rocket System look it up if you dont believe me.

No it isn't. It's MRLS as in Mobile Rocket Launcher System. Just check the vehicles section on the Renegade page, or the TD manual, or in TD itself, or in Renegade - on all of those places it says "MRLS".

[ April 10, 2002: Message edited by: Devon ]

Real-life tactics no one seems to use. [message #-975204] Wed, 10 April 2002 01:59 Go to previous messageGo to next message
Anonymous
Good points...

When im in a MRLS (MLRS) - i always fire at sniper holes and tunnel openings -- sometimes i get rewarded with a "Boink" -

Plus - if i see a red streak coming from somewhere - i pump a couple rounds the way they came... sneaky snipers....

and if you have your MRLS behind the tanks - shooting long distance (works with MA too!)
you will find your tanks have a better go at it.
And your protected from enemy fire a bit...

of course when the air units come out -- a different ball game.....

Real-life tactics no one seems to use. [message #-975203] Wed, 10 April 2002 03:20 Go to previous messageGo to next message
Anonymous
It is MRLS, I copied this strait from the pop-up about it in the vehicle section of the official Renegade page. The only thing I changed was ot make it bold so that you wouldn't have to read the whole thing.

GDI's version of mobile devastation, this long-range attacker fires lethal 227mm rockets and is capable of systematically dismantling virtually any enemy unit, armored or not. However, with no short-range fighting ability, this somewhat unwieldy vehicle needs close-quarters backup for effective protection. If caught in a knife fight, the MRLS can be quickly overrun by enemy forces. Nevertheless, with adequate support and range to let loose its salvo of death, only a Mammoth Tank can equal the prolonged barrage deliverable by this critical platform in the fight against Nod.

Real-life tactics no one seems to use. [message #-975202] Wed, 10 April 2002 10:43 Go to previous messageGo to next message
Anonymous
I thought the Prima Guide for TS said Hover MRLS: Hover Mobile Rocket Launching System. I really like the surpressing fire. I do it all the time, no one else does...
Real-life tactics no one seems to use. [message #-975201] Wed, 10 April 2002 10:45 Go to previous messageGo to next message
Anonymous
Why would it be launch rocket...?
I'm sure it's Multiple Rocket Launch System, but I'm not sure about the UK
Real-life tactics no one seems to use. [message #-975200] Wed, 10 April 2002 11:38 Go to previous messageGo to next message
Anonymous
Mobile Rocket Launcher System. But yes, as I and several others have pointed out, it is undoubtedly MRLS, not MLRS.
Real-life tactics no one seems to use. [message #-975199] Wed, 10 April 2002 13:07 Go to previous messageGo to next message
Anonymous
cases, gentleman, cases. lol..

i was playing on field tonight and came into the game already in progress. there was only 1 hotwire in base and no mines in the tunnels. i became a hotwire as soon as money allowed(fortunately our harvey was coming into base almost as soon as i started). even as i was starting to plant mines, there was a stealth and rocket officer near our entrance(back one by the barracks) firing at me. i was almost killed laying the mines. after i ran back to repair i could hear them blowing up, but no boink. i quickly bought a mrls and began firing into the tunnel for suppressive fire. after awhile i hopped out and went to toss in more mines. there they were again, obviously waiting for an oppurtunity to plant a beacon. again i took damage but managed to escape and returned to my mrls. i continued this suppressive fire and actually got a couple of boinks(or "yah baby!"). this continued for most of the game and nod never did any major damage to any of the buildings. i ended up 4th on the team with 7 kills.

so absolutely use suppressive fire!!

Real-life tactics no one seems to use. [message #-975198] Wed, 10 April 2002 13:18 Go to previous messageGo to next message
Anonymous
zukkov: one thing about placing mines and then firing into the tunnels - as I posted on another thread, firing explosives at friendly OR enemy mines WILL detonate them. If you don't believe me, lay some mines in skirmish and fire some Tusk rockets from a mammoth at them, you WILL see small secondary explosions after a while (kinda looks like a McDonald's arch). So perhaps the reason you were hearing no boinks is because you had detonated all of your mines.

I do have to hand it to WW for this, as in Vietnam (and to a large extent in Desert Storm) 1000 and 2000lb bombs were dropped on hot areas to clear mines using the overpressures from their explosions. Looks like someone in the dev team is one of us military hardware experts.

Real-life tactics no one seems to use. [message #-975197] Wed, 10 April 2002 20:34 Go to previous messageGo to next message
Anonymous
i understand what you are saying, but as i said, the mine explosions were ocurring before i bought the mrls. they were blowing up the mines on purpose. probably moving forward and jumping backwards to detonate them and take minimal damage while doing so. it was the fact that they didn't leave the tunnel that i bought the mrls and started suppressing fire. and my point was that it was the mrls and not the mines that kept them from doing major damage to the barracks, although i had also placed some mines outside the tunnel to discourage an attempt at placing a beacon...
Real-life tactics no one seems to use. [message #-975196] Wed, 10 April 2002 21:47 Go to previous messageGo to next message
Anonymous
quote:
Sorry, chief, in RENEGADE it's MRLS. In the Army, it's MLRS (Multiple Launch Rocket System).

Yes, but this is a discussion about Renegade on the Renegade forum. It has nothing to do with real life equipment. It could be called C.L.O.W.N for all I care, but in the Tiberium series it's called MRLS.

Real-life tactics no one seems to use. [message #-975195] Thu, 11 April 2002 01:00 Go to previous messageGo to next message
Anonymous
Look in the TS Manual: Hover Multi-Launch Rocket System (MLRS)

Look in the TD Manual: Mobile Rocket Launch System (MRLS)

Not only the abbreviations changed, but also the meaning.

Real-life tactics no one seems to use. [message #-975194] Thu, 11 April 2002 03:21 Go to previous messageGo to next message
Anonymous
hell's bells fellas, i think everyone knows what you're talking about whether you say mrls or mlrs. just don't say nucular beacon, that one bugs me! lol...
Real-life tactics no one seems to use. [message #-975193] Thu, 11 April 2002 04:50 Go to previous messageGo to next message
Anonymous
"it's nuclear --- nu-kee-lear....."

H.J. Simpson.....


Real-life tactics no one seems to use. [message #-975192] Thu, 11 April 2002 17:43 Go to previous messageGo to next message
Anonymous
Actually according to Janes (I subscribe) it is MLRS (Multiple Launch Rocket System). That is the REAL name of the REAL weapon system used in combat today.
Now that being said, Renegade uses the MRLS denotation. Not sure why, fictional game and all might have SOMETHING to do with it. Perhaps they are trying to distance themselves from reality. Go figure, a game not portraying reality, what has this world come to?


As for tactics, there are tons that are not used. Have you ever seen an organized flanking maneouver? Probably not. Requires teamwork and COMMUNICATION! This game has neither. What about diversionary tactics? Never used, why? Same reasons, no teamwork and no communication. We could go on and on for days on end and the conclusion would be the same. Teamwork/Communication, Renegade has neither.
Laters.

Real-life tactics no one seems to use. [message #-975191] Thu, 11 April 2002 17:49 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by destruyax:
Sorry, chief, in RENEGADE it's MRLS. In the Army, it's MLRS (Multiple Launch Rocket System).

Proof:

M-270 MLRS

The fact that so many people are saying it in the RIGHT way actually revives some hope for me in the game, since only diehard wargamers should know the real designation.

[ April 10, 2002: Message edited by: destruyax ]


Actually, in the Army, it was ORIGINALLY called the M-270 MRLS. They changed the name around for some God-only-knows reason.

Real-life tactics no one seems to use. [message #-975190] Sat, 13 April 2002 12:21 Go to previous messageGo to next message
Anonymous
dont worry about the name..if its either multi laucnhing rocket system (mlrs) or multi rocket launching system (mrls). as long as it kills the enemy im happy with it.
Real-life tactics no one seems to use. [message #-975189] Tue, 09 April 2002 15:53 Go to previous messageGo to next message
Anonymous
I am perhaps one of the best players at C&C Renegade at this time, but I'll never get 1 no. ranking. This is only because some people never stop playing and are ranked high by points and not nessessarly skill. Some of these so called top players have about as many deaths as kills. No finisse at all. i generally have a 8 to 1 k/d ratio and average less than one death per game. no one averages that good.
Real-life tactics no one seems to use. [message #-975188] Tue, 09 April 2002 19:12 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by modemmack:
I am perhaps one of the best players at C&C Renegade at this time, but I'll never get 1 no. ranking. This is only because some people never stop playing and are ranked high by points and not nessessarly skill. Some of these so called top players have about as many deaths as kills. No finisse at all. i generally have a 8 to 1 k/d ratio and average less than one death per game. no one averages that good.


I once killed 25 people in a game and only died once. Whats your point....???

Seriously though, shooting a building with a medium tank doesn't take a lot of skill. You should get more points based on how you killed someone (head shot, arm shot) e.t.c.

Real-life tactics no one seems to use. [message #-975187] Tue, 09 April 2002 22:00 Go to previous messageGo to next message
Anonymous
It really annoyed me to see the top players on the ladder there because they played 300-400 games.. I am currently ranked 50 and played about 50 games and I have been MVP in about 75\% of all the games I played getting (provided I play the entire game no join halfway thru with 1 building left) usually get from 1500-4000 pts a game, Becides tanks I engy rush, snipe, defend base with raveshaw or fix tanks or buildings... Some other people are just out for cheesy pts like the losers that are on GDI on islands that use rocket inf and MRLS to shoot hand or just stay in a useless place shooting non-stop at a building!

Like U said I don't have the time to play 200-300 games a week and I think there should be another factor in ladder pts becides playing a thousand game a week. The ladder works like this:

A great player plays 50 games, is ranked 30. An average player plays 100 games making little contributions to the team and gets ranked 25. A dork that plays non stop hitting 300+ games in a week with the ya win some ya lose some finishing in the middle of the pack every game gets ranked 10. How does this show whos the better player?

What I do to see if people are good or not is to just look at there total time play vs the amount of tanks/buildings killed ratio and how many pts they score per game on average.

I don't think the kill/death ratio is a big deal at all, I kill plenty of people during games (expecially when i am a sniper) but I kamakazee my basic inf all the time, toss some C4s on tanks and get ran over or what ever, i don't care about dying unless I have a 1000 inf unit type cuz it will give the other team lots of pts!

-AzWhoopin

Real-life tactics no one seems to use. [message #-975186] Tue, 09 April 2002 23:05 Go to previous messageGo to previous message
Anonymous
It shouldn't be based on just kills to deaths. Perhaps a ratio of somekind(so that people don't just play loads and get high ranks because I don't have time to play that much). The really good players just sometimes barely kill anyone. You can kill soldiers all you want and it will be useless except for points. I think it takes real skill to sneak into an enemy base without being noticed, place your c4 and take down a building and then get out of there. People who just rush in are just lucky. It doesn't make them better players-not to discourage rushes, teamplay is better than any lone wolf.
Previous Topic: Worthless units
Next Topic: The dreaded tunnel rush
Goto Forum:
  


Current Time: Thu Nov 21 22:51:45 MST 2024

Total time taken to generate the page: 0.00924 seconds