Obelisk / AGT / turret damage [message #-975107] |
Wed, 10 April 2002 10:39 |
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The Obelisk does 300 damage to a vehicle on a direct hit. Direct hits don't happen much when you are too close. How much does the AGT do per rocket and what about NOD turrets? Just a few things I'd like to find out so I know how many hits a buggy/apc can take. THe agt gun turrets don't really do anything, so that's not really important.
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Obelisk / AGT / turret damage [message #-975105] |
Wed, 10 April 2002 11:29 |
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The oblisk does 600 points of damage per charge. If it hit an infantry with 100 health, it will strike him and 500 units of damage left to hit something else with.
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Obelisk / AGT / turret damage [message #-975103] |
Wed, 10 April 2002 11:37 |
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This is my favorite thing to do on the forums... Hey Aircraft..... NOD!!! NOD... NOD... NOD.... ahem.... NOD!!!! [ April 10, 2002: Message edited by: Particle Noun ]
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Obelisk / AGT / turret damage [message #-975102] |
Wed, 10 April 2002 11:43 |
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quote: The oblisk does 600 points of damage per charge. If it hit an infantry with 100 health, it will strike him and 500 units of damage left to hit something else with.
But it does a maximum of 300 damage per hit though.
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Obelisk / AGT / turret damage [message #-975101] |
Wed, 10 April 2002 12:58 |
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quote: Originally posted by aircraftkiller2001: It's not NOD, it's Nod.
its a game who cares? every1 gets the point [ April 10, 2002: Message edited by: aCuPHoLDr ]
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Obelisk / AGT / turret damage [message #-975097] |
Fri, 12 April 2002 08:12 |
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The AGTs and the turrets are much better than them in C&C:TD. But the OGTs are less powerful. It does 300 damage on my APC and made it have half-life. But in TD, it can make my APCs' health be red!
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