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GDI's best rush....... [message #-975010] Fri, 12 April 2002 02:49 Go to next message
Anonymous
What is the best rush for GDI? As compared to the Flame tank rush of NOD.

Please list what and why.

GDI's best rush....... [message #-975009] Fri, 12 April 2002 03:04 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by CDRREMLAP:
What is the best rush for GDI? As compared to the Flame tank rush of NOD.

Please list what and why.


Thats just it...its not easy to do a rush with GDI on bases with defenses. If you have teammates that cooperate just about anything can be used to rush except hummers and mrls's I would think med tanks would make a fearsome rush if people actually ignored the mammoth for a game or so and charged the enemy base with just mediums. I'd say mammoths would be a good one to "rush" with but by the time you get to the enemy base theyve got flamers by the dozen heading right for ya or already in your base toastin' marsmallows over what used to be your AGT. But plain and simple GDI can kick butt if the team sticks together. The best games ive played were in maps that the Nod team beat down all the buildings except one then the team bonded to that building like super glue and NOTHIN could touch it. Even when base characters is all we had. Maan its awesome what can be done when people actually try to team up.

GDI's best rush....... [message #-975008] Fri, 12 April 2002 17:01 Go to previous messageGo to next message
Anonymous
Remember, it's Nod, not NOD.
GDI's best rush....... [message #-975007] Fri, 12 April 2002 17:32 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by aircraftkiller2001:
Remember, it's Nod, not NOD.

postCount++;

But yes, med tanks would probably be your best bet ... or maybe a few mrls against an unorganized Nod. But you know all those med tank drivers - never want to do anything but camp =P

GDI's best rush....... [message #-975006] Fri, 12 April 2002 06:20 Go to previous messageGo to next message
Anonymous
Mediums to support the Mammoths. 4 meds +2 Mammoths would be a formidable force. Have the Mammies pull up the rear while the meds rush the defenses. The obelisk can only hit 1 target so 2-3 meds should be able to get close, with the mammies pulling up the rear they should be able to wreak plenty of havoc.
The key would be not to let the mammies fall too far behind. Their firepower can help suppress the resistance if the tanks are organized (good luck finding organization).
GDI's best rush....... [message #-975005] Fri, 12 April 2002 06:33 Go to previous messageGo to next message
Anonymous
APC or hummer (If you can make it...)+SydneyPIC or Mobius+Beacon. Get in the base and lay your ion cannon... Guard it... Boom... This just depends on the base defenders though... Kind of iffy, but it works about 1/2 the time or more if you are good.
GDI's best rush....... [message #-975004] Fri, 12 April 2002 06:45 Go to previous messageGo to next message
Anonymous
Strange how with Nod (Ok ACK, I give up ) you can relatively easily organize a flame rush, but I must admit to never having been a part of a good med. tank rush. I'm sure it's just as effective, but it's so hard to convince folks that it is viable. It's too tempting, I guess, to go out and hunt vehicles.....
GDI's best rush....... [message #-975003] Fri, 12 April 2002 08:04 Go to previous messageGo to next message
Anonymous
MRLS rushes can be funny, too! just get enough of it, the obelisc can only kill one! and hell, they do damage like ****!

5 of those, and on some maps a building is gone... probubly the obelisc or the power plant!


bit nevertheless, GDI is a infantry rushing fraction, with vehicles they are better in sieges! just stay and fire and wait for reinforcements!

GDI's best rush....... [message #-975002] Fri, 12 April 2002 10:40 Go to previous messageGo to next message
Anonymous
ok, well it may not be initals but I prefer to say NOD so it sticks out
it only makes sense if one is capitalized so should the other
What's the point in 4 meds and 2 mammy?
Why not just get 6 meds, or better yet, 3 meds and an APC full of engies
much cheaper, and the first is just overkill...
Also, never get a 1000 character with a beacon unless you're incredibly rich. Sydney and mobius aren't even that good against infantry either, and beacons should always be played as suicide missions, it works better defense.
The best charcter to be in a vehicle witrh is engy/tech, DONT BE A SOLDIER IN EARLY APC RUSHES!
It's pointless and remote c4 is much better against a building than... bullets?
The best to beacon with is either engy, to remote the beacon up, if ur good with a pistol
Either that or stealth black hand, which is best, and if you're poor, a shotgun trooper. because you can't do **** to advanced characters with a machinegun, but at least if you get close u can have a chance with shotty...
^^^irrelevant?^^^
GDI's best rush....... [message #-975001] Fri, 12 April 2002 10:41 Go to previous messageGo to next message
Anonymous
Welcome to FA. We will R0x0rz your s0x0rz. I played witchoo last night h3li.
GDI's best rush....... [message #-975000] Fri, 12 April 2002 11:06 Go to previous messageGo to next message
Anonymous
i think it's just a sort of defensive hesitation on the part of gdi to actually go into the base that keeps the rushes from happening. when you're in a flame tank, you must get close to a building to damage it, but a medium can stand off and damage it. the only problem with that is that you're blocking the guys behind you from getting to shoot at it. don't look at the medium and mammy as long range "stand off" weapons. just go in and rush!!
GDI's best rush....... [message #-974999] Fri, 12 April 2002 11:07 Go to previous messageGo to next message
Anonymous
2 Mammoths, 4 Medium Tanks, and 2 APCs with 5 people in each one...
GDI's best rush....... [message #-974998] Fri, 12 April 2002 13:08 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by aircraftkiller2001:
Remember, it's Nod, not NOD.

omg, this again, is this how u got all your posts?? tellings us that its Nod not NOD, WHO GIVES A **** PEOPLE WIL CALL IT WHATEVER THEY WANT, AND Y DO U EVEN CARE??

by the way... r u a english teacher??

GDI's best rush....... [message #-974997] Sat, 13 April 2002 04:35 Go to previous messageGo to next message
Anonymous
Three mediums, one or two mammoths (depending on monetary constraints), and two MLRS in tow. As you attack the base, the MLRSes can stay back and help pound structures. And KEEP PACE WITH THE MAMMOTH. Combined assaults rarely fail - so that's why I get so p***ed when people break them off because of an empty harvester...

One map this WON'T work on is Field.

GDI's best rush....... [message #-974996] Tue, 23 April 2002 03:29 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by aircraftkiller2001:
Remember, it's Nod, not NOD.

Remember, it's "Brotherhood of Nod", not Nod.

GDI's best rush....... [message #-974995] Sun, 28 April 2002 15:14 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by micky_ficky:

bit nevertheless, GDI is a infantry rushing fraction, with vehicles they are better in sieges! just stay and fire and wait for reinforcements!


Remember its seiges, not sieges
GDI's best rush....... [message #-974994] Sun, 28 April 2002 15:17 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Vladimer:

by the way... r u a english teacher??


correction, "By the way, are you an english teacher?"
GDI's best rush....... [message #-974993] Mon, 29 April 2002 05:59 Go to previous messageGo to next message
Anonymous
Best tactic I've come across on City, only works for GDI.
When everyone has 450 credits, buy about 3-4 MRLS. Along with Hotwire support. Take the high road and head towards Nod base. Fire on the refinery. With 3 MRLS it should suc***b within seconds, especially if most of the Noddies are trying to kill your harvester.
GDI's best rush....... [message #-974992] Sun, 28 April 2002 18:39 Go to previous messageGo to next message
Anonymous
Remember, its SHUT THE ƒUCK UP, not SHUT THE **** UP.
GDI's best rush....... [message #-974991] Mon, 29 April 2002 01:24 Go to previous messageGo to next message
Anonymous
My favorite rush is this:

2 mammies, 3 or 4 mediums, and an APC or humvee. The APC is to take out annoying infantry, but can also be used to sneak some engineers in during all of the confusion once your Rush Force arrives at the Nod base.

The 8th vehicles should be a medium tank back at the GDI base to protect against any sneaky Nod units trying to get in.

Tactics vary a lot by map though and the above only applies to maps with the defense towers. In most maps, a force of 4 mammoths is sufficient to severely cripple the Nod base if not destroy it. On maps without defense, though, GDI has a lot of work simply to defend against stealth.

GDI's best rush....... [message #-974990] Mon, 29 April 2002 01:32 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Whowhere:
Best tactic I've come across on City, only works for GDI.
When everyone has 450 credits, buy about 3-4 MRLS. Along with Hotwire support. Take the high road and head towards Nod base. Fire on the refinery. With 3 MRLS it should suc***b within seconds, especially if most of the Noddies are trying to kill your harvester.

Works great.. as well as the 3-4 Mobile Artilley units that just destroyed your power plant. The best plan for GDI on that map is definately to do whatever it takes to prevent an organized flame rush. In your example above, if Nod waits to save up for flames then they'll be hurting pretty bad once you arrive.

GDI's best rush....... [message #-974989] Mon, 29 April 2002 01:34 Go to previous messageGo to next message
Anonymous
Speed kills fellas. Wait till two people have enough for an apc and fill 'em with engies. Lead the two to different sites and blam! There are probably people on the offensive so they probably won't be able to get to both buildings in time to save em all. Just put down remote c4's after the timed ones, wait for the timer to go off and they are done.
GDI's best rush....... [message #-974988] Mon, 29 April 2002 17:59 Go to previous messageGo to next message
Anonymous
mammoths are too expensive, there nice when you have a lot of extra credits.
but med tanks are cheaper, faster but a little less firepower and armor.
and for the APC/Hummer rush:
use a hotwire and use the proxy's to defend youre ion cannon beacon.
It's so nice to hear *boink* *boink* *Nod obelisk destroyed*
GDI's best rush....... [message #-974987] Mon, 29 April 2002 06:08 Go to previous messageGo to next message
Anonymous
Last night on one server (map was field), I forget which one, I was an mlrs(or mrls) and engy for the first 30 minutes of a 60 minute game. I died one time, and that was the first time i ran out to c4 the harvester, and i lost one mrls throughout that time. I just happened to look one time when i escaped death from a stealth tank and saw i had about 8500 credits. Therefore, I bought mammoths for the rest of my team, and I bought mammoths for my whole team (by the time i got 5 bought, i earned the other 500 in credits by the harvester). We came around the corner, 6 mammoths and we obliterated everything, including 3 vehicle waves before we got to the base.

Sorry, I know this isnt really relevant to this topic, but i felt like bragging because i felt like i did something and i ws responsible for winning that map.

GDI's best rush....... [message #-974986] Mon, 29 April 2002 06:48 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by Vladimer:
omg, this again, is this how u got all your posts?? tellings us that its Nod not NOD, WHO GIVES A **** PEOPLE WIL CALL IT WHATEVER THEY WANT, AND Y DO U EVEN CARE??

by the way... r u a english teacher??



No Way!!!! he is truly a ****er!! and a n00b ofcourse! remeber its ACK we are talking about...

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