Taking out the Tiberium Ref. seperates Men from Boys! [message #-974981] |
Fri, 12 April 2002 03:00 |
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When players take out the Refinery (NOD or GDI) in the first stages of the game that is when the men get seperated from the boys. Now players have to earn every credit they get..... No more camping out to get that Mammoth or Stealth tank, Ion Beacon or Nuke!
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Taking out the Tiberium Ref. seperates Men from Boys! [message #-974979] |
Fri, 12 April 2002 17:33 |
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quote: Originally posted by StuntCorpse: Wouldnt the same be true if the power was taken out...?
I guess so....I'm still really new to Renegade... Do you still get credits when the power is off-line? I just knw when free credits aren't dumping in you have to go out and earn what you get!
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Taking out the Tiberium Ref. seperates Men from Boys! [message #-974972] |
Fri, 12 April 2002 10:26 |
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Yes, if you have no weapons factory/airstrip you can't make any more harvesters. If you lose your refinery you don't get the 300 on harvester incoming, but still get ur 2 credits every second or so. WAIT, common sense tells me you lose the 2 credit a second with refinery, but vague memory tells me otherwise. I think u do lose the 2 a credit If you lose your power plant you can still get the 300 on harvester incoming, but only get 1 credit every second or so, instead of 2 I believe Westwood also said that spawn times and vehicle build times are twice as long without a power plant, but that doesn't matter much anyways[ April 12, 2002: Message edited by: H3liCat ]
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Taking out the Tiberium Ref. seperates Men from Boys! [message #-974968] |
Sat, 13 April 2002 05:31 |
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If I had to choose to take out the refinery or the power plant, it would be a very hard decision. On one hand, you can destroy the power plant. This makes the opponent pay twice for everything and lose their main defenses(ie: Obelisk and AGT). However if the map is a non defense map, my favorite being volcano, then the decision is even harder. The refinery, on the other hand, means that they get no 2-credit-per-second bonus, which in itself along with credits for points, can furnish a smart player. They also lose a valuable 300 credit-per-minute(on most maps but longer on maps like city and shorter on maps like island). For most maps I choose going for the refinery simply for the strategy that after the desruction of the refinery you can sit back and "turtle" as we Ra2 players call it and defend their attacks while piling up points for destroying attacks and repairing buildings and vehicles. Opinionate this point of view as you please.
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