Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » Early Nod Buggy Rush: The RIGHT Way To Do It On City
Early Nod Buggy Rush: The RIGHT Way To Do It On City [message #-974882] Sat, 13 April 2002 10:36 Go to previous messageGo to next message
Anonymous
do u notice some people NOT destroying the base defenses or the power plant FIRST in a map WITH base defenses? Ususallly it is a must.
Early Nod Buggy Rush: The RIGHT Way To Do It On City [message #-974881] Sat, 13 April 2002 11:12 Go to previous messageGo to next message
Anonymous
This is getting progressively harder and harder to do when you have competent opponents - on 0 starting credit maps, SMART players should set up a defense of two formidable inf. units as soon as THEIR credits hit 350. God knows anything I'M planning stops when I'm on GDI when my credits hit 800.

That's the thing - ANNOUNCE these things. That way you get to scream when no one does anything.

350 - "WATCH OUT FOR ALLEY BUGGY RUSH"

450 - "SOMEONE GO UP AND CHECK OVERPASS FOR ARTY"

800 - "BUY MED. TANK - ENEMY SHOULD HAVE 800 CREDITS BY NOW"

I've found typing in caps helps a great deal, as it annoys people, but in that same vain, they at least look at it.

Early Nod Buggy Rush: The RIGHT Way To Do It On City [message #-974880] Sat, 13 April 2002 13:03 Go to previous messageGo to next message
Anonymous
No Message Body
Early Nod Buggy Rush: The RIGHT Way To Do It On City [message #-974879] Sat, 13 April 2002 13:08 Go to previous message
Anonymous
umm yea ok :╞

[ April 13, 2002: Message edited by: aCuPHoLDr ]

Previous Topic: Mammoth Tanks Are Weak Alone EVen With SOMe ONe
Next Topic: UNLIMITED AMMO BUG!!!
Goto Forum:
  


Current Time: Thu Nov 21 17:40:43 MST 2024

Total time taken to generate the page: 0.00608 seconds