New instant message thingies that should be put in [message #-974314] |
Sun, 14 April 2002 16:51 |
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I think that they should release a mod or something that adds extra messages to the alt/ctrl/alt+ctrl commands like: Get out of the game you n00b! Base, incoming assault! Sniper on the field! Follow me, I got a new becon Bring it on! You are a n00000b!! Someone, recon! Who wants a vehicle, and what do you want F#################CKERS!!!! (with or without the U)And for the flying patch, something I'v always wanted to say: SCRAMBLE, SCRAMBLE!!
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New instant message thingies that should be put in [message #-974310] |
Wed, 15 May 2002 11:50 |
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I think these should be put in: "I've got a beacon!" "Shutup!" "Go!" "Stop!" "Defend Hand\Barracks\Weapons Factory\Airstrip!" "Move move move!" "Escort me." "Put C4 on the master control terminal!" "Moron!" "Watch yourself!" "Enemy APC incoming!" "Enemy rush incoming!" "Kill him!" "Attack!" "Sniper!" "Enemy alert! Enemy alert!" "Intruder in base!" "C4 on the _____!" "Beacon near the _____!" "Disarm the beacon!" "Disarm the C4!" "Protect the beacon!" "Fire!" "Bombs away!" "Attack from a distance!" "Rush them!" "APC rush recruiting!" "In the tunnels!" "Save up your money!" "Set up base defenses!" "Set up rush defenses!" "Set up aircraft defenses!" "I've done it!" "I've failed!" "Attack enemy base with full force!" "Use guerilla tactics!" I'll add some more, maybe. However, I know new radio commands are a milestone. No one can even memorize all of the existing radio commands anyway.
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New instant message thingies that should be put in [message #-974307] |
Wed, 15 May 2002 23:39 |
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quote: Originally posted by AngryVortex: "I've got a beacon!" "Shutup!" "Go!" "Stop!" "Defend Hand\Barracks\Weapons Factory\Airstrip!" "Move move move!" "Escort me." "Put C4 on the master control terminal!" "Moron!" "Watch yourself!" "Enemy APC incoming!" "Enemy rush incoming!" "Kill him!" "Attack!" "Sniper!" "Enemy alert! Enemy alert!" "Intruder in base!" "C4 on the _____!" "Beacon near the _____!" "Disarm the beacon!" "Disarm the C4!" "Protect the beacon!" "Fire!" "Bombs away!" "Attack from a distance!" "Rush them!" "APC rush recruiting!" "In the tunnels!" "Save up your money!" "Set up base defenses!" "Set up rush defenses!" "Set up aircraft defenses!" "I've done it!" "I've failed!" "Attack enemy base with full force!" "Use guerilla tactics!"
After these would be implemented, I can imagine someone saying something and then a continuous line of "Shutup!", then "Moron!" then "Shutup!", then "Moron!" then "Shutup!", then "Moron!" and so on.
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New instant message thingies that should be put in [message #-974306] |
Wed, 15 May 2002 23:50 |
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quote: Originally posted by nadnerb65: I think that they should release a mod or something that adds extra messages to the alt/ctrl/alt+ctrl commands like: Get out of the game you n00b! Base, incoming assault! Sniper on the field! Follow me, I got a new becon Bring it on! You are a n00000b!! Someone, recon! Who wants a vehicle, and what do you want F#################CKERS!!!! (with or without the U)And for the flying patch, something I'v always wanted to say: SCRAMBLE, SCRAMBLE!!
Remember, it's beacon, not becon.
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New instant message thingies that should be put in [message #-974305] |
Wed, 15 May 2002 23:51 |
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If you were to add them thenn00bs would spam all the time, donr forget that the moreyou add the harder it will be to remeber (on the more I will need to print out so I can just look at the paprt on my wall ) I think that the ones that should go are: Watch where you are pointing that! Take the point. Attack that structure! Take cover Destory it now! I never here them being used. I think these should be added: Attack the Weapons Factory/Air strip (maybe Attack the enemys tank productions faccility) Sniper on field In coming enemy attack Mine the base No more mines I dont this there should be a thankyou one because all you need to do is hit F3 and type ty
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New instant message thingies that should be put in [message #-974303] |
Thu, 16 May 2002 18:32 |
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quote: Originally posted by Super Dan: I think that the ones that should go are:Watch where you are pointing that! Take the point. Attack that structure! Take cover Destory it now! I never here them being used.
1. agree. (but there are still alot of newbs waving around with the repair gun though) 2. agree. 3. agree. there aren't any buildings worth attacking besides the ones already availeble. 4. disagree. i always use it to warn people of C4 that's being thrown on the ground (mostely timed) followed by "Move out" you'd be supprised how many people find there death when paying no attention to what's laying on the ground. 5. agree. "Defend that structure!" could be replaced. just use "Building needs repair!" when it's attacked, or "Defend the base!" a system like Roger Wilco would be the real sollution i think. 40 people shouting they need repair, "defend the base!" and so on...
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New instant message thingies that should be put in [message #-974301] |
Thu, 16 May 2002 20:54 |
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I need this one. Teammessages: - Obelisk is gonna blow........... - Agt is Gonna Blow.......... - Weapon Factory is Gonna Blow........... - Barracks is Gonna Blow........... - Tiberium Factory is Gonna Blow........... - Powerplant is Gonna Blow........... - Hand of Nod is Gonna Blow.......... - Airstrip is Gonna Blow........ All Messages - Muhahahahahahahahhahahaha - Hahahahahhahahah - Disarm Disarm hahahahaha - BOOOOOOOOOOOOOOM.... LoL LoL LoL
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New instant message thingies that should be put in [message #-974300] |
Thu, 16 May 2002 20:57 |
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The problem is you need Defend agt Defend Weap Fac Defend Airstrip Defend ObeliskBut most of us know why they arent here. Its beacause westwood did't make different voice files a team. We just need messages that you can edit and assign a special key to it. So you make your own messages
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New instant message thingies that should be put in [message #-974297] |
Mon, 15 April 2002 08:53 |
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I'm not near the last level (I'm on the Black Hand Chateau right now), but my suggestion to you is get a big gun, lots of bullets, and hold down the mouse button, don't let go when you pass the second door. (It might work, I don't know). Or just open the door, leave it open and run away, pull out sniper rifle, you know the rest.
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New instant message thingies that should be put in [message #-974296] |
Mon, 15 April 2002 12:33 |
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To beat the last level you have to move down about three levels before you can find a spot to stop. But be careful of the green slime. Another way is to jump down two levels and run to the right door threre should be a ramp to the next level down. you should be able to recoup there. Drew547
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New instant message thingies that should be put in [message #-974294] |
Sun, 14 April 2002 21:53 |
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wow, a quad post! anyway, to me it seems USLESS to take control of the tunnels, as only infantry can go in threre. second, 2 tanks for defense on each side is a good idea. Today i played in the forum game andwe had rush after rush of falmes, we then positined ourselves and gaurded each entrance, and it was a peice of cake. thridly, MINE THE 3 CLOSEST BUILDINGS TO THE ENTRANCE, escpeially base defenses! What usually wins this map are flame tanks and APC rushes, so be prepared to face quite a few of those. Also, because there are 3 major entrances to each basem its is good to split up into 3 groups and tacck FROM ALL SIDES at the same time! Dont all attack the same buidlign, attack atleast 3 different buidlings, this way, it will split up the engys into differnt buidlings, or theyll all just sit in one buidlings making it easy to destory the others.Ofocurse i could bea total n00b and all these seem like ****ty ideas, but you wanted my feedback
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New instant message thingies that should be put in [message #-974293] |
Mon, 15 April 2002 00:09 |
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Yes, the side approaches are choke points. Only two vehichles can move through so its best to split your forces or just send the lot of 'em over the main hill. A few things I've noticed: - the tunnels can be used to attack the Nod base turrets. I've even destroyed them when Nod wasn't paying attention. Also, the tunnels are great for sneaking up behind enemy tanks on route to your base. Those pesky Nod stealth troopers seem to love this tactic and often kill the engys supporting the tanks. - Nod's arty (and I'm assuming GDI's MRLS) can safely strike part of the enemy base without taking damage from the automated defenses from atop the main hill. - If you do an engy rush try attacking something other than the auto defense structures. Though most newbies are getting good at mining those strucutures they often forget the stuff at the rear like the power plant and tib refinary. - My opening tactic is usually to go after the enemy harvester. GDI's grenadier can lob grenades on it from the side and not take damage. Nod has it a bit harder since the flamer (or engy) needs to get closer to do damage. Sorry, there are no "quick" tactics for this map. As with all auto defense maps, it won't be a quick battle unless the server is giving you some starting credits.
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New instant message thingies that should be put in [message #-974292] |
Mon, 15 April 2002 09:26 |
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Something that I notice when I play on hourglass is that EVERYONE goes into the tunnles. Maybe one or two people do not and thay are the one who go to the top. I go to the top because I will get more points and cash shooting the harvy then all of my teammates combined inthe tunnels.
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New instant message thingies that should be put in [message #-974291] |
Mon, 15 April 2002 10:05 |
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A quick and dirty way for Nod to win if there are 7 people (at least) on your team, get 3 people to buy Flame Tanks, and everyone else get Mobile Artillery. Everything get on top of hill, Flame Tanks rush the AGT, then Mobile Artillery crests the hill and wreaks havoc. Once AGT is dead, remaining flame tanks can wreak havoc among the scrambling GDI infantry. The first building you should attack after AGT, though, is the Weapons Factory, so GDI cant get any tanks to fight your forces. Also, a sniper always helps. [ April 15, 2002: Message edited by: Corsair_734 ]
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New instant message thingies that should be put in [message #-974290] |
Mon, 15 April 2002 10:18 |
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A great move is to send one apc w/tech in with your three or four flame tank rush. The apc slips by the AGT while the flamers, and the entire enemy team, is focused on it, making your quick trip to the powerplant relatively unnoticed. Few teams have the presence of mind to stop both an AGT and a Power Plant attack at the same time.
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