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New instant message thingies that should be put in [message #-974289] Sun, 14 April 2002 21:21 Go to previous message
Anonymous
In most Hourglass games, it takes a long time (ususally) to end, so are there any effectively quick ways to end it quicker??
New instant message thingies that should be put in [message #-974288] Sun, 14 April 2002 21:21 Go to previous message
Anonymous
In most Hourglass games, it takes a long time (ususally) to end, so are there any effectively quick ways to end it quicker??
New instant message thingies that should be put in [message #-974287] Sun, 14 April 2002 21:21 Go to previous message
Anonymous
In most Hourglass games, it takes a long time (ususally) to end, so are there any effectively quick ways to end it quicker??
New instant message thingies that should be put in [message #-974286] Mon, 15 April 2002 00:09 Go to previous message
Anonymous
If you are nod its easy.... Buy mobile artillery and go upp to the mouthen then shoot the powerplant.
New instant message thingies that should be put in [message #-974285] Mon, 15 April 2002 02:19 Go to previous message
Anonymous
Look here:
http://messagebrd.westwood.ea.com/cgi-bin/boards/ren/english/ultimatebb.cgi?ubb=get_topic&f=2&t=000699


and do a search for tactics -- you will find a whole lot more....


New instant message thingies that should be put in [message #-974284] Mon, 15 April 2002 02:43 Go to previous message
Anonymous
Is Hourglass the most playable map in Renegade? I think so..
New instant message thingies that should be put in [message #-974283] Mon, 15 April 2002 17:14 Go to previous message
Anonymous
I would say - i like Hourglass the best...

plenty of diferent ways to toast them or get toasted yourself.


But that map needs teamwork to win -so - alot of people complain about it.

Second is Field -- love the long range duels -- "He who contols the Middle (Spice) - Controls the Universe" and the tunnel runs... oh yeah...


I CANT wait till the map making comes out --- i have some map ideas i've been thinking of.. and sketching out on paper...
(clicking auto-update..... DuH!)


Hey Dev! --- will there be a limited on how many AGT/OBI/Turrets you can put on a base?

muhahahahah.....

New instant message thingies that should be put in [message #-974282] Mon, 15 April 2002 17:50 Go to previous message
Anonymous
Why do you writh about you favorite maps?
Do you call that a tip or what????
New instant message thingies that should be put in [message #-974281] Mon, 15 April 2002 06:02 Go to previous message
Anonymous
If you know me - i talk about TEAMWORK all the time --

good strat - and the two maps i talked about are all about using TEAMWORK....

That is why i wrote about them ---

USE TEAMWORK!!!!!!

New instant message thingies that should be put in [message #-974280] Mon, 15 April 2002 06:49 Go to previous message
Anonymous
I actually prefer GDI on this map. I find it easier for my teams to win. I try to enlist the help of one other to help me KO. the turrets from within the tunnels. 2 Gunners and the turrets are toast. Also since the EVA does not scream out "Nod turrets under attack" it is usually quite easy to take them out. This gives GDI a huge advantage when rushing wiht tanks or APC. Since the OBL. is sooooooo slow, you will be up on it in no time with little damage taken.

As for securing the tunnels. I find that Nod typically gives up the tunnel fight after the first few minutes, they would rather pick at the Tib Ref, PP from the hill or Flame rush.

Gotta gives props to my teammates Sat Night on the WOL Forum Game. Sweet defense on that map. Resisted 5+ Flamer rush w/apc. I was then able to go into the tunnels and wipe the Turrets. We soon thereafter trashed NOD. That was one of the best nights of games I have played in this game. Good show.

New instant message thingies that should be put in [message #-974279] Mon, 15 April 2002 07:15 Go to previous message
Anonymous
Rommell,
GDI rocked this map on Friday on the WOL forum game too. I was Nod, but I was still impressed with their D. We'd taken out everything but the barracks, and they bought about 5 mobius' and a lot of good infantry and held us back. Very good playing.
Of course, it didn't help that a bunch of people kept trying to place nukes. I wish people didn't want to give the enemy some easy points...
But, overall, very well played.
New instant message thingies that should be put in [message #-974278] Mon, 15 April 2002 08:38 Go to previous message
Anonymous
I like the strategy involving the Mobile Artillery on the Nod side, but let me add on to that -- Flame tank rush (3 tanks at least for maximum effectiveness) the AGT first so Mobile Artillery can get a good shot off. Plus, if any flame tanks survive, they can roar through the base, cause havoc, and draw attention away from the mobile artillery.

[ April 15, 2002: Message edited by: Corsair_734 ]

New instant message thingies that should be put in [message #-974277] Mon, 15 April 2002 08:57 Go to previous message
Anonymous
gdi can be really good on hourglass expecially if u have an infintry find that sweet spot on the mountaintop that can lock the obelisk up to one target that it cant kill. however because cowardice was common in most of my team members we barely got by even with the obelisk incapasitated which made me mad when we lost.
New instant message thingies that should be put in [message #-974276] Tue, 16 April 2002 05:59 Go to previous message
Anonymous
it is about teamwork...
i once saw 4 mammoths attacking the Obelisk, when i hit them with my stealth tank they went back to the base for repairs. but if they all had attacked with a rush we where lost, but we won
New instant message thingies that should be put in [message #-974275] Mon, 15 April 2002 23:57 Go to previous message
Anonymous
quote:
Originally posted by clifton2000:
gdi can be really good on hourglass expecially if u have an infintry find that sweet spot on the mountaintop that can lock the obelisk up to one target that it cant kill. however because cowardice was common in most of my team members we barely got by even with the obelisk incapasitated which made me mad when we lost.


@cliff: where exactly is that sweetspot? pls. try to specify! sounds very cool...almost as evil as triple nuking the volcano_balcony. thx

New instant message thingies that should be put in [message #-974274] Tue, 16 April 2002 00:19 Go to previous message
Anonymous
ok,i know the best strategie/bug,u must be gdi and have a team that listens(not likely but possible)go to the right side of the hill(very top,like the peak) and stand by the rock,it will take practise but the obelisk shpuld shoot at u forever but always fall about 1-2 feet short,this give u team time to infiltrate base,this is even better then flm rush,a vehicle should guard u though,but it no work in vehicles!!!!!<and i now take a breath,now u no my secret!!!!


darn!

[ April 16, 2002: Message edited by: superenagade ]

New instant message thingies that should be put in [message #-974273] Tue, 16 April 2002 00:52 Go to previous message
Anonymous
quote:
Originally posted by StoneRook:
If you know me - i talk about TEAMWORK all the time --

good strat - and the two maps i talked about are all about using TEAMWORK....

That is why i wrote about them ---

USE TEAMWORK!!!!!!


I know exactly what you're saying. Nevertheless it is hard to sinchronize an attack due the stupid Communication System and it is even harder too find adequate people to to fill the spaces. I mean (here in Romania) we play mostly LAN parties and I have a really hard time trying to communicate with my mates(even if you're LAN). Most of them are running on the battlefield like headless chickens shooting at everything that pops out.

New instant message thingies that should be put in [message #-974272] Wed, 17 April 2002 03:49 Go to previous message
Anonymous
Sweetspot.
Up near the top righ side, you have to play around a little with position but if you go behind the rock toward the waterfall, the ncircle out near the front there is a spot you will not get hit on.
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