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Homing Rockets [message #-971389] Tue, 07 May 2002 11:01 Go to previous messageGo to next message
Anonymous
Get a choper and put one on the War fac/airstip roof, then guard it. engineers are sitting duck and if theres a sakura or havoc just go by the ground on the other side of the building unless theirs an engi trying to disarm. Kill him first. I have gotten this to work all the time but the more players the harder it is. I think the biggest game i ever did this in was a 20 player game.
Homing Rockets [message #-971388] Wed, 08 May 2002 17:57 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by NinjaGod:
if i'm playing on walls as nod, consider the weapons factory gone.

Omg, Nod ownz on that (esp. flying) map. They win every time. So you can consider all the buildings gone. Plz note: I speak from personal experience, just about 5/6 I play Nod wins.

[ May 08, 2002: Message edited by: eae ]

Homing Rockets [message #-971387] Wed, 08 May 2002 06:55 Go to previous messageGo to next message
Anonymous
ok this is for nod on walls flying

warfactory: u know the lil creavace behind the smokestack, go up and to ur left, cant miss it

barax: by the mct, they always think its on the outside

refinary: tricky, but have a sniper cover ur becon, put it on the roof, and have a sakura cover it from that big rock thing

powerplant: put it on the roof,a nd again, have a sakura cover it

rules for planting a becon for nod: NEVER EVER EVER LEAVE UR BECON!

ALWAYS PUT UR TIMED C4 ON IT SO U KNOW JUST WHEN TO GET OUT(leave as soon as it went boom)

ALWAYS BE A SBH WHEN PLACING IT, UNLESS YOUR HAND OF NOD IS BLOWN, then dont place ur becon.

NEVER PLANT A BECON WHEN THERE IS 1 MIN TO GO U WONT MAKE IT, AND IT PROBABBLY WONT GO OFF, PLUS IT GIVES UR ENEMY 300 MORE POINTS AND THAT MIGHT MAKE THEM WIN

those are cliffkik0 rules for planting a becon on walls flying as ***NOD***

Homing Rockets [message #-971386] Wed, 08 May 2002 09:54 Go to previous messageGo to next message
Anonymous
Here are the most blatantly obvious places to plant a beacon where everyone who's played for more than a week will check first.

Refinery - between the building and the attached silo.

Power plant - that gap in between the doors.

Barracks - the pedastal (though no one seems to check pedastal when the barracks are gone)

WF - the back of the building (be careful because the dead zone for the garage reaches back there and sometimes you'll die even when you're not in the garage)

Hand of Nod - Pedastal. No one seems to plant beacons anywhere in the HoN except the pedastal. The neat thing is that the HoN is so complex that you can plant it anywhere inside and they'll have trouble finding it... valuable seconds at your disposal. Of course GDI doesn't have the stealth advantage, so beaconing against Nod is very different.

Airstrip - inside the little room.

Remember, I've listed the most obvious spots, so don't plant there if you can get it somewhere else unexpected. But, a magician never reveals her secrets, so I'm not going to say the good spots to put a beacon.

[ May 08, 2002: Message edited by: Christine Korza ]

Homing Rockets [message #-971385] Wed, 08 May 2002 18:33 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Daemetos:
I tested it, and you actually can't get in the exhaust on the power plants.... and the Airstrip is a personal trick of mine...

and if I were to tell you, you would smack yourself for it being SO obvious...

[ May 06, 2002: Message edited by: Daemetos ]



you'd have to be a total idiot n00b not to be able to get into the control tower. its just as easy as getting into any other spot in the NOD(ack lol) base

Homing Rockets [message #-971384] Wed, 08 May 2002 19:36 Go to previous message
Anonymous
could someone tell me how to get in the control tower of the airstrip and also if you plant an ion beacon inside the back door of the hon sometimes it ends the game because that spot is right under the pedastal
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